Worms of the Earth (DRK #56)
Pin it
Save this to Pinterest

Worms of the Earth is a rare printing from The Dark (DRK #56), a Enchantment. Illustrated by Anson Maddocks.
Card text
Players can't play lands.
Lands can't enter the battlefield.
At the beginning of each upkeep, any player may sacrifice two lands of their choice or have this enchantment deal 5 damage to that player. If a player does either, destroy this enchantment.
The ground collapsed, leaving nothing but the great Worms' mucous residues.
Details
| Mana cost | {2}{B}{B}{B} |
|---|---|
| Type | Enchantment |
| Rarity | Rare |
| Set | The Dark (DRK) |
| Collector number | 56 |
| Artist | Anson Maddocks |
| Released | 1994-08-01 |
Current price
As of 2026-10-20, Scryfall listed this printing at non-foil $6.43 (USD). Prices change constantly, so check the live price before buying.
Buy Worms of the Earth on TCGplayer
Legality
| Standard | Not legal |
|---|---|
| Future Standard | Not legal |
| Historic | Not legal |
| Timeless | Not legal |
| Gladiator | Not legal |
| Pioneer | Not legal |
| Modern | Not legal |
| Legacy | Legal |
| Pauper | Not legal |
| Vintage | Legal |
| Penny Dreadful | Not legal |
| Commander | Legal |
| Oathbreaker | Legal |
| Standard Brawl | Not legal |
| Brawl | Not legal |
| Competitive Brawl | Not legal |
| Alchemy | Not legal |
| Pauper Commander | Not legal |
| Duel Commander | Legal |
| Old School | Legal |
| Premodern | Not legal |
| PrEDH | Legal |
| TLR | Not legal |
Keep exploring
Search the MTGBrew card database for more cards, or build a deck with the AI Deck Builder.
Rulings
- October 4, 2004 — Land can't enter, so an effect that "puts a land onto the battlefield" won't do anything, and the land will stay where it is.
- October 4, 2004 — If you cast a spell or activate an ability that lets you put a land onto the battlefield, the effect fails. You'll still do everything else the spell or ability tells you to do, such as shuffle the library.
- May 1, 2006 — In Two-Headed Giant, triggers only once per upkeep, not once for each player.
- August 1, 2008 — If a permanent spell tries to enter as a land during its resolution (for instance, a Clone entering the battlefield as a copy of a Dryad Arbor or an animated Mutavault), it is put into its owner's graveyard instead of entering. It never enters, so abilities that would have triggered on it entering won't trigger.
More cards from The Dark
Other cards in The Dark on MTGBrew:
