Aetherworks Marvel (DRC #123)

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Aetherworks Marvel — Aetherdrift Commander

Aetherworks Marvel is a mythic printing from Aetherdrift Commander (DRC #123), a Legendary Artifact. Illustrated by James Paick.

Card text

Whenever a permanent you control is put into a graveyard, you get {E} (an energy counter).

{T}, Pay six {E}: Look at the top six cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.

Details

Mana cost {4}
Type Legendary Artifact
Rarity Mythic
Set Aetherdrift Commander (DRC)
Collector number 123
Artist James Paick
Released 2025-02-14

Current price

As of 2026-10-18, Scryfall listed this printing at non-foil $0.25 (USD). Prices change constantly, so check the live price before buying.

Buy Aetherworks Marvel on TCGplayer

Legality

Standard Not legal
Future Standard Not legal
Historic Legal
Timeless Legal
Gladiator Legal
Pioneer Legal
Modern Legal
Legacy Legal
Pauper Not legal
Vintage Legal
Penny Dreadful Legal
Commander Legal
Oathbreaker Legal
Standard Brawl Not legal
Brawl Legal
Competitive Brawl Legal
Alchemy Not legal
Pauper Commander Not legal
Duel Commander Legal
Old School Not legal
Premodern Not legal
PrEDH Not legal
TLR Not legal

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View this card on Scryfall

Rulings

  • September 20, 2016 — Tokens that are sacrificed or destroyed are put into their owner's graveyard before ceasing to exist. If you controlled the token, Aetherworks Marvel's first ability will trigger.
  • September 20, 2016 — The card cast with Aetherworks Marvel's second ability is cast from your library.
  • September 20, 2016 — If you cast a card "without paying its mana cost," you can't choose to cast it for any alternative costs, such as emerge costs. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Incendiary Sabotage, you must pay those to cast the card.
  • September 20, 2016 — If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • September 20, 2016 — Aetherworks Marvel's first ability triggers whenever any permanent you control is put into a graveyard from the battlefield, including Aetherworks Marvel itself and other permanents put into a graveyard at the same time as it.
  • June 7, 2024 — Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
  • June 7, 2024 — If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
  • June 7, 2024 — Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
  • June 7, 2024 — Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
  • June 7, 2024 — Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
  • June 7, 2024 — If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
  • June 7, 2024 — {E} is the energy symbol. It represents one energy counter.
  • June 7, 2024 — Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
  • June 7, 2024 — Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

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