Agent of Treachery (SLD #2005)

Agent of Treachery is a rare printing from Secret Lair Drop (SLD #2005), a Creature — Human Rogue. Illustrated by Jay Howell.
Card text
When this creature enters, gain control of target permanent.
At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.
It's as easy as taking candy from a baby. A giant, reptilian, firebreathing baby.
Details
| Mana cost | {5}{U}{U} |
|---|---|
| Type | Creature — Human Rogue |
| Power / Toughness | 2 / 3 |
| Rarity | Rare |
| Set | Secret Lair Drop (SLD) |
| Collector number | 2005 |
| Artist | Jay Howell |
| Released | 2025-04-28 |
Current price
As of 2026-10-18, Scryfall listed this printing at non-foil $8.10 (USD). Prices change constantly, so check the live price before buying.
Buy Agent of Treachery on TCGplayer
Legality
| Standard | Not legal |
|---|---|
| Future Standard | Not legal |
| Historic | Legal |
| Timeless | Legal |
| Gladiator | Legal |
| Pioneer | Legal |
| Modern | Legal |
| Legacy | Legal |
| Pauper | Not legal |
| Vintage | Legal |
| Penny Dreadful | Legal |
| Commander | Legal |
| Oathbreaker | Legal |
| Standard Brawl | Not legal |
| Brawl | Banned |
| Competitive Brawl | Legal |
| Alchemy | Not legal |
| Pauper Commander | Not legal |
| Duel Commander | Legal |
| Old School | Not legal |
| Premodern | Not legal |
| PrEDH | Not legal |
| TLR | Not legal |
Keep exploring
Search the MTGBrew card database for more cards, or build a deck with the AI Deck Builder.
Rulings
- July 12, 2019 — Gaining control of a creature doesn't cause you to gain control of any Auras or Equipment attached to it. Gaining control of an Aura or Equipment doesn't change what it's currently attached to.
- July 12, 2019 — If you gain control of a permanent "until end of turn," that effect will wear off during the cleanup step, after the end step. You'll control that permanent while considering Agent of Treachery's last ability.
- July 12, 2019 — A token's owner is the player who created it.
- July 12, 2019 — Agent of Treachery's effect lasts indefinitely. It doesn't wear off during the cleanup step, and it doesn't expire if Agent of Treachery leaves the battlefield. In a multiplayer game, it does expire if you leave the game.
- July 12, 2019 — If you don't control three permanents you don't own as your end step begins, Agent of Treachery's last ability doesn't trigger. If you no longer control three permanents you don't own as it resolves, you won't draw three cards. Those don't have to be the same three permanents each time.
