Call for Unity (PAER #9s)

Call for Unity — Aether Revolt Promos

Call for Unity is a rare printing from Aether Revolt Promos (PAER #9s), a Enchantment. Illustrated by John Severin Brassell.

Card text

Revolt — At the beginning of your end step, if a permanent left the battlefield under your control this turn, put a unity counter on this enchantment.

Creatures you control get +1/+1 for each unity counter on this enchantment.

The "leaking spire" stands for liberation from Consulate control.

Details

Mana cost {3}{W}{W}
Type Enchantment
Rarity Rare
Set Aether Revolt Promos (PAER)
Collector number 9s
Artist John Severin Brassell
Released 2017-01-20

Current price

As of 2026-10-19, Scryfall listed this printing at foil $0.88 (USD). Prices change constantly, so check the live price before buying.

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Legality

Standard Not legal
Future Standard Not legal
Historic Not legal
Timeless Not legal
Gladiator Not legal
Pioneer Legal
Modern Legal
Legacy Legal
Pauper Not legal
Vintage Legal
Penny Dreadful Legal
Commander Legal
Oathbreaker Legal
Standard Brawl Not legal
Brawl Not legal
Competitive Brawl Not legal
Alchemy Not legal
Pauper Commander Not legal
Duel Commander Legal
Old School Not legal
Premodern Not legal
PrEDH Not legal
TLR Not legal

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Rulings

  • February 9, 2017 — Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don't apply multiple times if more than one permanent you controlled left the battlefield. They don't check whether the permanent that left the battlefield is still in the zone it moved to.
  • February 9, 2017 — Revolt abilities don't care why the permanent left the battlefield, who caused it to move, or where it moved to. They're equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.
  • February 9, 2017 — Tokens that leave the battlefield will satisfy a revolt ability.
  • February 9, 2017 — Energy counters aren't permanents. Paying {E} won't satisfy a revolt ability.
  • February 9, 2017 — All cards in the Aether Revolt set with triggered revolt abilities use an intervening "if" clause. A permanent you controlled must have left the battlefield earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there's no way to have the ability trigger if no permanent you controlled has left the battlefield that turn, even if you intend to have one do so in response to the triggered ability.