Case of the Locked Hothouse (PMKM #155p)

Case of the Locked Hothouse — Murders at Karlov Manor Promos

Case of the Locked Hothouse is a rare printing from Murders at Karlov Manor Promos (PMKM #155p), a Enchantment — Case. Illustrated by Leanna Crossan.

Card text

You may play an additional land on each of your turns.

To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)

Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.

Details

Mana cost {3}{G}
Type Enchantment — Case
Rarity Rare
Set Murders at Karlov Manor Promos (PMKM)
Collector number 155p
Artist Leanna Crossan
Released 2024-02-09

Current price

As of 2026-10-19, Scryfall listed this printing at non-foil $2.70, foil $3.76 (USD). Prices change constantly, so check the live price before buying.

Buy Case of the Locked Hothouse on TCGplayer

Legality

Standard Legal
Future Standard Legal
Historic Legal
Timeless Legal
Gladiator Legal
Pioneer Legal
Modern Legal
Legacy Legal
Pauper Not legal
Vintage Legal
Penny Dreadful Legal
Commander Legal
Oathbreaker Legal
Standard Brawl Legal
Brawl Legal
Competitive Brawl Legal
Alchemy Not legal
Pauper Commander Not legal
Duel Commander Legal
Old School Not legal
Premodern Not legal
PrEDH Not legal
TLR Not legal

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Rulings

  • February 2, 2024 — The effect of Case of the Locked Hothouse that allows you to play an additional land is cumulative with similar effects. For example, if you control two Case of the Locked Hothouses, you'll be able to play three lands during each of your turns.
  • February 2, 2024 — Each Case has two special keyword abilities: to solve and solved.
  • February 2, 2024 — "To Solve — [condition]" means "At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved."
  • February 2, 2024 — The meaning of "solved" differs based on what type of ability follows it. "Solved — [activated ability]" means "[Activated ability]. Activate only if this Case is solved." Activated abilities contain a colon. They're generally written "[Cost]: [Effect]."
  • February 2, 2024 — "Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]."
  • February 2, 2024 — "Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost {1} less to cast."
  • February 2, 2024 — "To solve" abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn't true at the beginning of your end step, the ability won't trigger at all. If the condition isn't true when the ability resolves, the Case won't become solved.
  • February 2, 2024 — Once a Case becomes solved, it stays solved until it leaves the battlefield.
  • February 2, 2024 — Cases don't lose their other abilities when they become solved.
  • February 2, 2024 — Being solved is not part of a permanent's copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved.