Collective Effort (40K #183★)

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Collective Effort — Warhammer 40,000 Commander

Collective Effort is a rare printing from Warhammer 40,000 Commander (40K #183★), a Sorcery. Illustrated by Games Workshop.

Card text

Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)

Choose one or more —

• Destroy target creature with power 4 or greater.

• Destroy target enchantment.

• Put a +1/+1 counter on each creature target player controls.

Details

Mana cost {1}{W}{W}
Type Sorcery
Rarity Rare
Set Warhammer 40,000 Commander (40K)
Collector number 183★
Artist Games Workshop
Released 2022-10-07

Current price

As of 2026-10-19, Scryfall listed this printing at foil $2.82 (USD). Prices change constantly, so check the live price before buying.

Buy Collective Effort on TCGplayer

Legality

Standard Not legal
Future Standard Not legal
Historic Legal
Timeless Legal
Gladiator Legal
Pioneer Legal
Modern Legal
Legacy Legal
Pauper Not legal
Vintage Legal
Penny Dreadful Legal
Commander Legal
Oathbreaker Legal
Standard Brawl Not legal
Brawl Legal
Competitive Brawl Legal
Alchemy Not legal
Pauper Commander Not legal
Duel Commander Legal
Old School Not legal
Premodern Not legal
PrEDH Not legal
TLR Legal

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View this card on Scryfall

Rulings

  • July 13, 2016 — Additional costs don't affect a spell's mana value.
  • July 13, 2016 — You choose all of your modes at once. You can't wait to perform one mode's actions and then decide to choose more modes.
  • July 13, 2016 — Effects that reduce the cost of spells reduce the total cost, including any escalate costs added.
  • July 13, 2016 — You can tap any untapped creature you control to pay the escalate cost, including one you haven't controlled continuously since the beginning of the turn.
  • July 13, 2016 — If an effect allows you to cast a spell that has escalate without paying its mana cost, you pay escalate costs for that spell if you choose more than one mode.
  • July 13, 2016 — If two of the chosen modes of an escalate spell target a creature, you may choose the same creature for each mode's target, or choose different creatures. The same is true if the chosen modes target a player (or opponent).
  • July 13, 2016 — If you choose the first and third modes, and destroying the creature ends an "exile until" effect (such as that of Lunarch Inquisitors), the creature will return to the battlefield before you put +1/+1 counters on creatures. The same is true if you choose the second and third modes and destroying the enchantment ends such an effect.
  • July 13, 2016 — You can't choose any one mode multiple times.
  • July 13, 2016 — If one target of an escalate spell becomes illegal, the other targets will still be affected. If all of the targets become illegal, the spell won't resolve.

Other printings of Collective Effort

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