Akroma, Vision of Ixidor (CMR #2)

Akroma, Vision of Ixidor — Commander Legends

Akroma, Vision of Ixidor is a mythic printing from Commander Legends (CMR #2), a Legendary Creature — Angel. Illustrated by Chris Rahn.

Card text

Flying, first strike, vigilance, trample

At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner.

Partner

Details

Mana cost {5}{W}{W}
Type Legendary Creature — Angel
Power / Toughness 6 / 6
Rarity Mythic
Set Commander Legends (CMR)
Collector number 2
Artist Chris Rahn
Released 2020-11-20

Current price

As of 2026-10-18, Scryfall listed this printing at non-foil $9.93, foil $13.97 (USD). Prices change constantly, so check the live price before buying.

Buy Akroma, Vision of Ixidor on TCGplayer

Legality

Standard Not legal
Future Standard Not legal
Historic Not legal
Timeless Not legal
Gladiator Not legal
Pioneer Not legal
Modern Not legal
Legacy Legal
Pauper Not legal
Vintage Legal
Penny Dreadful Not legal
Commander Legal
Oathbreaker Legal
Standard Brawl Not legal
Brawl Not legal
Competitive Brawl Not legal
Alchemy Not legal
Pauper Commander Not legal
Duel Commander Legal
Old School Not legal
Premodern Not legal
PrEDH Not legal
TLR Not legal

Keep exploring

Search the MTGBrew card database for more cards, or build a deck with the AI Deck Builder.

View this card on Scryfall

Rulings

  • November 10, 2020 — A creature with more than one of the listed keyword gets +1/+1 for each of those keywords it has.
  • November 10, 2020 — A creature with more than one instances of one of the listed keywords gets just +1/+1 for that keyword. Similarly, if a creature has multiple variants of the same keyword (e.g. protection from black and from red), it gets just +1/+1 for that keyword.
  • November 10, 2020 — Which creatures are affected and the size of their individual bonuses is determined only as Akroma's triggered ability resolves. Gaining or losing keywords after that time won't cause a creature to grow or shrink.
  • November 10, 2020 — Akroma's ability refers only to creatures with partner or "partner with" abilities, not creatures with any other partner variant (such as choose a Background or friends forever).
  • November 10, 2020 — If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
  • November 10, 2020 — Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
  • November 10, 2020 — To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
  • November 10, 2020 — Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
  • November 10, 2020 — If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
  • November 10, 2020 — An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
  • November 10, 2020 — You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.