Curse of Inertia (C13 #36)

Curse of Inertia — Commander 2013

Curse of Inertia is a uncommon printing from Commander 2013 (C13 #36), a Enchantment — Aura Curse. Illustrated by Jasper Sandner.

Card text

Enchant player

Whenever a player attacks enchanted player with one or more creatures, that attacking player may tap or untap target permanent of their choice.

"As long as I pull the strings, you will dance."
—Tezzeret

Details

Mana cost {2}{U}
Type Enchantment — Aura Curse
Rarity Uncommon
Set Commander 2013 (C13)
Collector number 36
Artist Jasper Sandner
Released 2013-11-01

Current price

As of 2026-10-19, Scryfall listed this printing at non-foil $0.31 (USD). Prices change constantly, so check the live price before buying.

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Legality

Standard Not legal
Future Standard Not legal
Historic Not legal
Timeless Not legal
Gladiator Not legal
Pioneer Not legal
Modern Not legal
Legacy Legal
Pauper Not legal
Vintage Legal
Penny Dreadful Not legal
Commander Legal
Oathbreaker Legal
Standard Brawl Not legal
Brawl Not legal
Competitive Brawl Not legal
Alchemy Not legal
Pauper Commander Not legal
Duel Commander Legal
Old School Not legal
Premodern Not legal
PrEDH Not legal
TLR Legal

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Rulings

  • October 17, 2013 — A Curse spell targets the player it will enchant like any other Aura spell, and a Curse stays on the battlefield like any other Aura. If the enchanted player gains protection from the Curse’s color (or any other characteristic the Curse has), the Curse will be put into its owner’s graveyard.
  • October 17, 2013 — Each of the Curses can be attached to any player, including the player who cast the Curse.
  • October 17, 2013 — Curse is an enchantment type, not a creature type (or any other kind of subtype).
  • October 17, 2013 — The ability won’t trigger when a creature attacks a planeswalker controlled by the enchanted player.
  • October 17, 2013 — The Curse subtype has no inherent rules meaning, but two cards in the Innistrad set (Bitterheart Witch and Witchbane Orb) refer to Curses.
  • October 17, 2013 — Curse of Inertia’s ability will trigger only once per attacking player per combat phase, no matter how many creatures that player attacks with.
  • October 17, 2013 — Even though the attacking player chooses the target of the ability, the ability is still controlled by the player who controls Curse of Inertia. Notably, a creature with hexproof controlled by the player who controls Curse of Inertia could be chosen, even though another player may be choosing the target.