Decommission (AER #16)

Decommission is a common printing from Aether Revolt (AER #16), a Instant. Illustrated by Josh Hass.
Card text
Destroy target artifact or enchantment.
Revolt — If a permanent left the battlefield under your control this turn, you gain 3 life.
"A key weakness in the design is its vulnerability to repeated, forceful blows."
Details
| Mana cost | {2}{W} |
|---|---|
| Type | Instant |
| Rarity | Common |
| Set | Aether Revolt (AER) |
| Collector number | 16 |
| Artist | Josh Hass |
| Released | 2017-01-20 |
Current price
As of 2026-10-19, Scryfall listed this printing at non-foil $0.06, foil $0.10 (USD). Prices change constantly, so check the live price before buying.
Legality
| Standard | Not legal |
|---|---|
| Future Standard | Not legal |
| Historic | Not legal |
| Timeless | Not legal |
| Gladiator | Not legal |
| Pioneer | Legal |
| Modern | Legal |
| Legacy | Legal |
| Pauper | Legal |
| Vintage | Legal |
| Penny Dreadful | Not legal |
| Commander | Legal |
| Oathbreaker | Legal |
| Standard Brawl | Not legal |
| Brawl | Not legal |
| Competitive Brawl | Not legal |
| Alchemy | Not legal |
| Pauper Commander | Legal |
| Duel Commander | Legal |
| Old School | Not legal |
| Premodern | Not legal |
| PrEDH | Not legal |
| TLR | Legal |
Keep exploring
Search the MTGBrew card database for more cards, or build a deck with the AI Deck Builder.
Rulings
- February 9, 2017 — If Decommission destroys a permanent you control, it will enable its own revolt ability and you'll gain 3 life.
- February 9, 2017 — If the target artifact or enchantment becomes an illegal target, Decommission doesn't resolve and none of its effects happen. You won't gain life.
- February 9, 2017 — Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don't apply multiple times if more than one permanent you controlled left the battlefield. They don't check whether the permanent that left the battlefield is still in the zone it moved to.
- February 9, 2017 — Revolt abilities don't care why the permanent left the battlefield, who caused it to move, or where it moved to. They're equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.
- February 9, 2017 — Tokens that leave the battlefield will satisfy a revolt ability.
- February 9, 2017 — Energy counters aren't permanents. Paying {E} won't satisfy a revolt ability.
