Don & Raph, Hard Science (TMT #144)

Don & Raph, Hard Science is a rare printing from Teenage Mutant Ninja Turtles (TMT #144), a Legendary Creature — Mutant Ninja Turtle. Illustrated by Anthony Devine.
Card text
Menace
Whenever Don & Raph attack, the next noncreature spell you cast this turn has affinity for artifacts. (It costs {1} less to cast for each artifact you control.)
"Rest your brains, Donnie, I got my own idea."
Details
| Mana cost | {1}{U/R}{U/R} |
|---|---|
| Type | Legendary Creature — Mutant Ninja Turtle |
| Power / Toughness | 2 / 4 |
| Rarity | Rare |
| Set | Teenage Mutant Ninja Turtles (TMT) |
| Collector number | 144 |
| Artist | Anthony Devine |
| Released | 2026-03-06 |
Current price
As of 2026-10-19, Scryfall listed this printing at non-foil $0.29, foil $0.34 (USD). Prices change constantly, so check the live price before buying.
Buy Don & Raph, Hard Science on TCGplayer
Legality
| Standard | Legal |
|---|---|
| Future Standard | Legal |
| Historic | Legal |
| Timeless | Legal |
| Gladiator | Legal |
| Pioneer | Legal |
| Modern | Legal |
| Legacy | Legal |
| Pauper | Not legal |
| Vintage | Legal |
| Penny Dreadful | Legal |
| Commander | Legal |
| Oathbreaker | Legal |
| Standard Brawl | Legal |
| Brawl | Legal |
| Competitive Brawl | Legal |
| Alchemy | Legal |
| Pauper Commander | Not legal |
| Duel Commander | Legal |
| Old School | Not legal |
| Premodern | Not legal |
| PrEDH | Not legal |
| TLR | Legal |
Keep exploring
Search the MTGBrew card database for more cards, or build a deck with the AI Deck Builder.
Rulings
- January 27, 2026 — In the rare case where Don & Raph's last ability resolves more than once in the same turn (probably because there were multiple combat phases), a single noncreature spell might have multiple instances of affinity for artifacts. Those abilities are cumulative. For example, if you attacked twice with Don & Raph in the same turn without casting any noncreature spells in between those attacks, the next noncreature spell you cast that turn would cost {2} less to cast for each artifact you controlled.
- January 27, 2026 — To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions (such as affinity for artifacts). The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
