Ellywick Tumblestrum (AFR #286)

Ellywick Tumblestrum is a mythic printing from Adventures in the Forgotten Realms (AFR #286), a Legendary Planeswalker — Ellywick. Illustrated by Steve Prescott.
Card text
+1: Venture into the dungeon. (Enter the first room or advance to the next room.)
−2: Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's legendary, you gain 3 life. Put the rest on the bottom of your library in a random order.
−7: You get an emblem with "Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed."
Details
| Mana cost | {2}{G}{G} |
|---|---|
| Type | Legendary Planeswalker — Ellywick |
| Loyalty | 4 |
| Rarity | Mythic |
| Set | Adventures in the Forgotten Realms (AFR) |
| Collector number | 286 |
| Artist | Steve Prescott |
| Released | 2021-07-23 |
Current price
As of 2026-10-19, Scryfall listed this printing at non-foil $0.82, foil $1.14 (USD). Prices change constantly, so check the live price before buying.
Buy Ellywick Tumblestrum on TCGplayer
Legality
| Standard | Not legal |
|---|---|
| Future Standard | Not legal |
| Historic | Legal |
| Timeless | Legal |
| Gladiator | Legal |
| Pioneer | Legal |
| Modern | Legal |
| Legacy | Legal |
| Pauper | Not legal |
| Vintage | Legal |
| Penny Dreadful | Legal |
| Commander | Legal |
| Oathbreaker | Legal |
| Standard Brawl | Not legal |
| Brawl | Legal |
| Competitive Brawl | Legal |
| Alchemy | Not legal |
| Pauper Commander | Not legal |
| Duel Commander | Legal |
| Old School | Not legal |
| Premodern | Not legal |
| PrEDH | Not legal |
| TLR | Not legal |
Keep exploring
Search the MTGBrew card database for more cards, or build a deck with the AI Deck Builder.
Rulings
- July 23, 2021 — Ellywick Tumblestrum's last ability counts all dungeons you've completed, whether they were completed before or after the emblem was created.
- July 23, 2021 — The emblem grants trample and haste even if you haven't completed a dungeon.
- July 23, 2021 — To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
- July 23, 2021 — Moving into a dungeon room will cause its room ability to trigger.
- July 23, 2021 — Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
- July 23, 2021 — A player may only have one dungeon in the command zone at a time.
- July 23, 2021 — The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
- July 23, 2021 — Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
- July 23, 2021 — You can only move forward (well, downward) in a dungeon, never backwards or sideways.
- July 23, 2021 — Dungeons are removed from the game as a state-based action.
- July 23, 2021 — If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
- July 23, 2021 — Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
Other printings of Ellywick Tumblestrum
Every MTGBrew page for another printing of Ellywick Tumblestrum:
- Ellywick Tumblestrum (AFR #181)
- Ellywick Tumblestrum (PAFR #181a)
- Ellywick Tumblestrum (PAFR #181p)
- Ellywick Tumblestrum (PAFR #181s)
- Ellywick Tumblestrum (PRM #92756)
More cards from Adventures in the Forgotten Realms
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