Furnace of Rath (10E #204)

Furnace of Rath — Tenth Edition

Furnace of Rath is a rare printing from Tenth Edition (10E #204), a Enchantment. Illustrated by John Matson.

Card text

If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

The furnace awaits the next master who would stoke the fires of apocalypse.

Details

Mana cost {1}{R}{R}{R}
Type Enchantment
Rarity Rare
Set Tenth Edition (10E)
Collector number 204
Artist John Matson
Released 2007-07-13

Current price

As of 2026-10-19, Scryfall listed this printing at non-foil $12.00, foil $27.46 (USD). Prices change constantly, so check the live price before buying.

Buy Furnace of Rath on TCGplayer

Legality

Standard Not legal
Future Standard Not legal
Historic Not legal
Timeless Not legal
Gladiator Not legal
Pioneer Not legal
Modern Legal
Legacy Legal
Pauper Not legal
Vintage Legal
Penny Dreadful Legal
Commander Legal
Oathbreaker Legal
Standard Brawl Not legal
Brawl Not legal
Competitive Brawl Not legal
Alchemy Not legal
Pauper Commander Not legal
Duel Commander Legal
Old School Not legal
Premodern Legal
PrEDH Legal
TLR Not legal

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Rulings

  • October 4, 2004 — If a spell or ability damages multiple things, divide up the damage before applying this effect. This means you can’t normally end up with an odd amount of damage on something.
  • October 4, 2004 — The trample rules cause damage to be divided before it is doubled.
  • October 4, 2004 — If you have two of these on the battlefield, the damage is multiplied by 4.
  • October 4, 2004 — The multiplied damage counts in all ways as if it came from the original source. Furnace of Rath is not the source.
  • August 1, 2005 — If multiple effects modify how damage will be dealt, the player who would be dealt damage or the controller of the creature that would be dealt damage chooses the order to apply the effects. For example, Mending Hands says, “Prevent the next 4 damage that would be dealt to any target this turn.” Suppose a spell would deal 5 damage to a player who has cast Mending Hands targeting themselves. That player can either (a) prevent 4 damage first and then let Furnace of Rath double the remaining 1 damage, taking 2 damage, or (b) double the damage to 10 and then prevent 4 damage, taking 6 damage.