Galvanic Iteration (MSC #404)

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Galvanic Iteration — Marvel Super Heroes Commander

Galvanic Iteration is a rare printing from Marvel Super Heroes Commander (MSC #404), a Instant. Illustrated by Eglė Mosakaitė.

Card text

When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

Flashback {1}{U}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Thanks to time travel, Nathaniel Richards had many second chances to set things right.

Details

Mana cost {U}{R}
Type Instant
Rarity Rare
Set Marvel Super Heroes Commander (MSC)
Collector number 404
Artist Eglė Mosakaitė
Released 2026-06-26

Current price

As of 2026-10-19, Scryfall listed this printing at non-foil $0.52 (USD). Prices change constantly, so check the live price before buying.

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Legality

Standard Not legal
Future Standard Not legal
Historic Legal
Timeless Legal
Gladiator Legal
Pioneer Legal
Modern Legal
Legacy Legal
Pauper Not legal
Vintage Legal
Penny Dreadful Legal
Commander Legal
Oathbreaker Legal
Standard Brawl Not legal
Brawl Legal
Competitive Brawl Legal
Alchemy Not legal
Pauper Commander Not legal
Duel Commander Legal
Old School Not legal
Premodern Not legal
PrEDH Not legal
TLR Legal

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Rulings

  • September 24, 2021 — If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copy will have the same mode or modes. You can't choose different ones.
  • September 24, 2021 — The copy that Galvanic Iteration's ability creates is created on the stack, so it's not "cast." Abilities that trigger when a player casts a spell won't trigger.
  • September 24, 2021 — Galvanic Iteration's ability will copy any instant or sorcery spell, not just one with targets.
  • September 24, 2021 — If you resolve one Galvanic Iteration after another (or cast the same one with flashback), the second Galvanic Iteration will be copied. That copy and spell each resolve, creating two delayed triggered abilities. The next spell you cast after that will be copied twice. If that spell is also a Galvanic Iteration, the following spell will be copied three times, and so on.
  • September 24, 2021 — If the spell that's copied has an X whose value was determined as it was cast, the copy has the same value of X.
  • September 24, 2021 — You can't choose to pay any additional costs for the copy. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.
  • September 24, 2021 — A copy is created even if the spell that caused Galvanic Iteration's ability to trigger has been countered by the time that ability resolves. The copy resolves before the original spell.
  • September 24, 2021 — The copy will have the same targets as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. The new targets must be legal.
  • June 6, 2025 — If a card with flashback is put into your graveyard during your turn, you can cast it if it's legal to do so before any other player can take any actions.
  • June 6, 2025 — "Flashback [cost]" means "You may cast this card from your graveyard if the resulting spell is an instant or sorcery spell by paying [cost] rather than paying its mana cost" and "If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack."
  • June 6, 2025 — A spell cast using flashback will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way.
  • June 6, 2025 — You can cast a spell using flashback even if it was somehow put into your graveyard without having been cast.
  • June 6, 2025 — You must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can cast a sorcery using flashback only when you could normally cast a sorcery.
  • June 6, 2025 — To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashback cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.

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