Inquisitor’s Flail (ISD #227)
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Inquisitor's Flail is a uncommon printing from Innistrad (ISD #227), a Artifact — Equipment. Illustrated by Rob Alexander.
Card text
If equipped creature would deal combat damage, it deals double that damage instead.
If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead.
Equip {2}
Details
| Mana cost | {2} |
|---|---|
| Type | Artifact — Equipment |
| Rarity | Uncommon |
| Set | Innistrad (ISD) |
| Collector number | 227 |
| Artist | Rob Alexander |
| Released | 2011-09-30 |
Current price
As of 2026-10-19, Scryfall listed this printing at non-foil $1.06, foil $8.69 (USD). Prices change constantly, so check the live price before buying.
Buy Inquisitor's Flail on TCGplayer
Legality
| Standard | Not legal |
|---|---|
| Future Standard | Not legal |
| Historic | Not legal |
| Timeless | Not legal |
| Gladiator | Not legal |
| Pioneer | Not legal |
| Modern | Legal |
| Legacy | Legal |
| Pauper | Not legal |
| Vintage | Legal |
| Penny Dreadful | Legal |
| Commander | Legal |
| Oathbreaker | Legal |
| Standard Brawl | Not legal |
| Brawl | Not legal |
| Competitive Brawl | Not legal |
| Alchemy | Not legal |
| Pauper Commander | Not legal |
| Duel Commander | Legal |
| Old School | Not legal |
| Premodern | Not legal |
| PrEDH | Not legal |
| TLR | Legal |
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Rulings
- September 22, 2011 — If a creature is equipped with a second Inquisitor’s Flail, combat damage dealt by and dealt to that creature will be multiplied by four. A third Inquisitor’s Flail would multiply the combat damage by eight, and so on.
- September 22, 2011 — If you divide the combat damage dealt by the equipped creature, perhaps because the creature has trample or is dealing combat damage to multiple creatures, you’ll divide the original amount and then double the results. For example, if a 5/5 creature with trample is blocked by a 2/2 creature, you can assign 2 damage to the blocker and 3 damage to the defending player. These amounts are then doubled to 4 and 6 damage, respectively. You can’t double the damage to 10 first and then assign 2 to the creature and 8 to the player.
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