Inspiring Captain (GNT #14)
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Inspiring Captain is a common printing from Game Night (GNT #14), a Creature — Human Knight. Illustrated by Ben Maier.
Card text
When this creature enters, creatures you control get +1/+1 until end of turn.
"Our enemies will soon discover that we are not as meek as they had believed."
Details
| Mana cost | {3}{W} |
|---|---|
| Type | Creature — Human Knight |
| Power / Toughness | 3 / 3 |
| Rarity | Common |
| Set | Game Night (GNT) |
| Collector number | 14 |
| Artist | Ben Maier |
| Released | 2018-11-16 |
Buy Inspiring Captain on TCGplayer
Legality
| Standard | Not legal |
|---|---|
| Future Standard | Not legal |
| Historic | Legal |
| Timeless | Legal |
| Gladiator | Legal |
| Pioneer | Legal |
| Modern | Legal |
| Legacy | Legal |
| Pauper | Legal |
| Vintage | Legal |
| Penny Dreadful | Legal |
| Commander | Legal |
| Oathbreaker | Legal |
| Standard Brawl | Not legal |
| Brawl | Legal |
| Competitive Brawl | Legal |
| Alchemy | Not legal |
| Pauper Commander | Legal |
| Duel Commander | Legal |
| Old School | Not legal |
| Premodern | Not legal |
| PrEDH | Not legal |
| TLR | Not legal |
Keep exploring
Search the MTGBrew card database for more cards, or build a deck with the AI Deck Builder.
Rulings
- April 8, 2016 — The set of creatures affected by Inspiring Captain’s ability is determined as the ability resolves. Creatures you begin to control later in the turn won’t get +1/+1.
- July 12, 2019 — Inspiring Captain’s triggered ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get +1/+1.
Other printings of Inspiring Captain
Every MTGBrew page for another printing of Inspiring Captain:
- Inspiring Captain (INR #28)
- Inspiring Captain (JMP #111)
- Inspiring Captain (M20 #25)
- Inspiring Captain (SOI #25)
More cards from Game Night
Other cards in Game Night on MTGBrew:
