Aryel, Knight of Windgrace (CMM #336)

Aryel, Knight of Windgrace — Commander Masters

Aryel, Knight of Windgrace is a uncommon printing from Commander Masters (CMM #336), a Legendary Creature — Human Knight. Illustrated by Grzegorz Rutkowski.

Card text

Vigilance

{2}{W}, {T}: Create a 2/2 white Knight creature token with vigilance.

{B}, {T}, Tap X untapped Knights you control: Destroy target creature with power X or less.

Details

Mana cost {2}{W}{B}
Type Legendary Creature — Human Knight
Power / Toughness 4 / 4
Rarity Uncommon
Set Commander Masters (CMM)
Collector number 336
Artist Grzegorz Rutkowski
Released 2023-08-04

Current price

As of 2026-10-18, Scryfall listed this printing at non-foil $0.27, foil $0.33 (USD). Prices change constantly, so check the live price before buying.

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Legality

Standard Not legal
Future Standard Not legal
Historic Legal
Timeless Legal
Gladiator Legal
Pioneer Legal
Modern Legal
Legacy Legal
Pauper Not legal
Vintage Legal
Penny Dreadful Legal
Commander Legal
Oathbreaker Legal
Standard Brawl Not legal
Brawl Legal
Competitive Brawl Legal
Alchemy Not legal
Pauper Commander Not legal
Duel Commander Legal
Old School Not legal
Premodern Not legal
PrEDH Not legal
TLR Not legal

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Rulings

  • April 27, 2018 — Tapping Aryel to activate either of its abilities while it's attacking doesn't remove it from combat.
  • April 27, 2018 — You can tap any untapped Knights you control, including ones you haven't controlled continuously since the beginning of your most recent turn, to pay the cost of Aryel's last ability. However, you must have controlled Aryel continuously since the beginning of your most recent turn in order to use either of its activated abilities.
  • April 27, 2018 — Once you announce that you're activating Aryel's last ability, no player may take other actions until the ability's been paid for. Notably, players can't try to make the value of X invalid by removing or tapping your Knights.
  • April 27, 2018 — If the target creature's power is greater than X as Aryel's last ability tries to resolve, the ability doesn't resolve. You can't tap extra Knights once the ability has been activated.