Lae’zel’s Acrobatics (CLB #30)

Lae'zel's Acrobatics is a rare printing from Commander Legends: Battle for Baldur's Gate (CLB #30), a Instant. Illustrated by Tatiana Kirgetova.
Card text
Exile all nontoken creatures you control, then roll a d20.
1—9 | Return those cards to the battlefield under their owner's control at the beginning of the next end step.
10—20 | Return those cards to the battlefield under their owner's control, then exile them again. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Details
| Mana cost | {3}{W} |
|---|---|
| Type | Instant |
| Rarity | Rare |
| Set | Commander Legends: Battle for Baldur's Gate (CLB) |
| Collector number | 30 |
| Artist | Tatiana Kirgetova |
| Released | 2022-06-10 |
Current price
As of 2026-10-19, Scryfall listed this printing at non-foil $2.76, foil $3.32 (USD). Prices change constantly, so check the live price before buying.
Buy Lae'zel's Acrobatics on TCGplayer
Legality
| Standard | Not legal |
|---|---|
| Future Standard | Not legal |
| Historic | Legal |
| Timeless | Legal |
| Gladiator | Legal |
| Pioneer | Not legal |
| Modern | Not legal |
| Legacy | Legal |
| Pauper | Not legal |
| Vintage | Legal |
| Penny Dreadful | Not legal |
| Commander | Legal |
| Oathbreaker | Legal |
| Standard Brawl | Not legal |
| Brawl | Legal |
| Competitive Brawl | Legal |
| Alchemy | Not legal |
| Pauper Commander | Not legal |
| Duel Commander | Legal |
| Old School | Not legal |
| Premodern | Not legal |
| PrEDH | Not legal |
| TLR | Not legal |
Keep exploring
Search the MTGBrew card database for more cards, or build a deck with the AI Deck Builder.
Rulings
- June 10, 2022 — Auras attached to the exiled creatures will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creatures will cease to exist. When the cards return to the battlefield, they will be new objects with no connection to the cards that were exiled.
- June 10, 2022 — The creatures you control are exiled before you roll a die. Notably, this means that if any of those creatures have abilities that replace a die roll or trigger due to a die roll, those won't occur.
- June 10, 2022 — Any abilities that trigger during the resolution of Lae'zel's Acrobatics will wait to go on the stack until after it's finished resolving. That means that if you roll 10–20, any abilities that trigger when the creatures are exiled the first time, return to the battlefield, or are exiled the second time can be put on the stack in any order. The active player puts their abilities on the stack first in an order of their choice, followed by every other player in turn order. The last ability to be put on the stack will be the first to resolve.
Other printings of Lae’zel’s Acrobatics
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