Ace, Fearless Rebel (WHO #984)

Ace, Fearless Rebel — Doctor Who

Ace, Fearless Rebel is a rare printing from Doctor Who (WHO #984), a Legendary Creature — Human Rebel. Illustrated by Colin Boyer.

Card text

Nitro-9 — Whenever Ace attacks, you may sacrifice an artifact. When you do, put a +1/+1 counter on Ace, then it fights up to one target creature defending player controls.

Doctor's companion (You can have two commanders if the other is the Doctor.)

"Wicked!"

Details

Mana cost {3}{G}
Type Legendary Creature — Human Rebel
Power / Toughness 2 / 2
Rarity Rare
Set Doctor Who (WHO)
Collector number 984
Artist Colin Boyer
Released 2023-10-13

Current price

As of 2026-10-18, Scryfall listed this printing at foil $0.43 (USD). Prices change constantly, so check the live price before buying.

Buy Ace, Fearless Rebel on TCGplayer

Legality

Standard Not legal
Future Standard Not legal
Historic Not legal
Timeless Not legal
Gladiator Not legal
Pioneer Not legal
Modern Not legal
Legacy Legal
Pauper Not legal
Vintage Legal
Penny Dreadful Not legal
Commander Legal
Oathbreaker Legal
Standard Brawl Not legal
Brawl Not legal
Competitive Brawl Not legal
Alchemy Not legal
Pauper Commander Not legal
Duel Commander Legal
Old School Not legal
Premodern Not legal
PrEDH Not legal
TLR Not legal

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Rulings

  • October 13, 2023 — If you choose no target for Ace's Nitro-9 ability, you will put a +1/+1 counter on it. However, if you choose a target and it is an illegal target as the ability tries to resolve, you won't put a +1/+1 counter on Ace. In either case, no fight will happen and no creature will deal or be dealt damage.
  • October 13, 2023 — The Doctor's companion ability allows you to have two commanders if one has the ability and the other is a legendary creature that is a Time Lord Doctor and has no other creature types. Creatures with the changeling ability, for example, can't be a second commander this way.
  • October 13, 2023 — Although Doctor's companion is a new variant of the partner ability, the rules for partner have not otherwise changed. Notably, Time Lord Doctors and cards with Doctor's companion do not interact with cards which have another partner ability.
  • October 13, 2023 — If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders' combined color identities.
  • October 13, 2023 — Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
  • October 13, 2023 — Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined.
  • October 13, 2023 — If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
  • October 13, 2023 — An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.