Ripples of Potential (LCC #45)

Ripples of Potential — The Lost Caverns of Ixalan Commander

Ripples of Potential is a rare printing from The Lost Caverns of Ixalan Commander (LCC #45), a Instant. Illustrated by Sam Hogg.

Card text

Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)

Details

Mana cost {1}{U}
Type Instant
Rarity Rare
Set The Lost Caverns of Ixalan Commander (LCC)
Collector number 45
Artist Sam Hogg
Released 2023-11-17

Current price

As of 2026-10-19, Scryfall listed this printing at non-foil $7.03 (USD). Prices change constantly, so check the live price before buying.

Buy Ripples of Potential on TCGplayer

Legality

Standard Not legal
Future Standard Not legal
Historic Not legal
Timeless Not legal
Gladiator Not legal
Pioneer Not legal
Modern Not legal
Legacy Legal
Pauper Not legal
Vintage Legal
Penny Dreadful Not legal
Commander Legal
Oathbreaker Legal
Standard Brawl Not legal
Brawl Not legal
Competitive Brawl Not legal
Alchemy Not legal
Pauper Commander Not legal
Duel Commander Legal
Old School Not legal
Premodern Not legal
PrEDH Not legal
TLR Legal

Keep exploring

Search the MTGBrew card database for more cards, or build a deck with the AI Deck Builder.

View this card on Scryfall

Rulings

  • November 10, 2023 — An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
  • November 10, 2023 — A phased-out token will phase in at the beginning of its controller's untap step just like a nontoken permanent would.
  • November 10, 2023 — To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
  • November 10, 2023 — Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
  • November 10, 2023 — You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
  • November 10, 2023 — Permanents phase back in during their controller's untap step, immediately before that player untaps their permanents. Creatures that phase in this way are able to attack and pay a cost of {T} during that turn. If a permanent had counters on it when it phased out, it will have those counters when it phases back in.
  • November 10, 2023 — Phasing out doesn't cause any "leaves the battlefield" abilities to trigger. Similarly, phasing in won't cause any "enters the battlefield" abilities to trigger.
  • November 10, 2023 — Choices made for permanents as they entered the battlefield are remembered even after they phase in.
  • November 10, 2023 — If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
  • November 10, 2023 — Phased-out permanents are treated as though they don't exist. They can't be the target of spells or abilities, their static abilities have no effect on the game, their triggered abilities can't trigger, they can't attack or block, and so on.
  • November 10, 2023 — As a creature is phased out, Auras and Equipment attached to it also phase out at the same time. Those Auras and Equipment will phase in at the same time that creature does, and they'll phase in still attached to that creature.
  • November 10, 2023 — An attacking or blocking creature that phases out is removed from combat.
  • November 10, 2023 — Any continuous effects with a "for as long as" duration ignore phased-out objects. If ignoring those objects causes the effect's conditions to no longer be met, the duration will expire.