Runic Armasaur (PM19 #200p)

Runic Armasaur — Core Set 2019 Promos

Runic Armasaur is a rare printing from Core Set 2019 Promos (PM19 #200p), a Creature — Dinosaur. Illustrated by Randy Vargas.

Card text

Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card.

The Sun Empire's most sacred sites are protected by more than prayers.

Details

Mana cost {1}{G}{G}
Type Creature — Dinosaur
Power / Toughness 2 / 5
Rarity Rare
Set Core Set 2019 Promos (PM19)
Collector number 200p
Artist Randy Vargas
Released 2018-07-13

Current price

As of 2026-10-19, Scryfall listed this printing at non-foil $7.69, foil $14.50 (USD). Prices change constantly, so check the live price before buying.

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Legality

Standard Not legal
Future Standard Not legal
Historic Legal
Timeless Legal
Gladiator Legal
Pioneer Legal
Modern Legal
Legacy Legal
Pauper Not legal
Vintage Legal
Penny Dreadful Legal
Commander Legal
Oathbreaker Legal
Standard Brawl Not legal
Brawl Legal
Competitive Brawl Legal
Alchemy Not legal
Pauper Commander Not legal
Duel Commander Legal
Old School Not legal
Premodern Not legal
PrEDH Not legal
TLR Legal

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Rulings

  • July 13, 2018 — Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keyword abilities are activated abilities and will have colons in their reminder text. An activated mana ability is one that produces mana as it resolves, not one that costs mana to activate.
  • July 13, 2018 — Runic Armasaur's ability doesn't trigger when an opponent activates an ability of a card in hand (such as a cycling ability from the Amonkhet block) or a card in a graveyard (such as that of Bone Dragon), even if that causes a card to be put onto the battlefield.
  • July 13, 2018 — Runic Armasaur's ability doesn't trigger when an opponent activates an ability of a noncreature, nonland permanent that causes it to become a creature (such as a crew ability of a Vehicle).
  • July 13, 2018 — Runic Armasaur's ability resolves before the ability that caused it to trigger. Players can cast spells and activate abilities after the triggered ability resolves but before the activated ability that caused it to trigger does.