Sentinel’s Eyes (SOC #168)

Sentinel's Eyes — Secrets of Strixhaven Commander

Sentinel's Eyes is a common printing from Secrets of Strixhaven Commander (SOC #168), a Enchantment — Aura. Illustrated by Wisnu Tan.

Card text

Enchant creature

Enchanted creature gets +1/+1 and has vigilance.

Escape—{W}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Details

Mana cost {W}
Type Enchantment — Aura
Rarity Common
Set Secrets of Strixhaven Commander (SOC)
Collector number 168
Artist Wisnu Tan
Released 2026-04-24

Current price

As of 2026-10-19, Scryfall listed this printing at non-foil $0.33 (USD). Prices change constantly, so check the live price before buying.

Buy Sentinel's Eyes on TCGplayer

Legality

Standard Not legal
Future Standard Not legal
Historic Legal
Timeless Legal
Gladiator Legal
Pioneer Legal
Modern Legal
Legacy Legal
Pauper Legal
Vintage Legal
Penny Dreadful Not legal
Commander Legal
Oathbreaker Legal
Standard Brawl Not legal
Brawl Legal
Competitive Brawl Legal
Alchemy Not legal
Pauper Commander Legal
Duel Commander Legal
Old School Not legal
Premodern Not legal
PrEDH Not legal
TLR Legal

Keep exploring

Search the MTGBrew card database for more cards, or build a deck with the AI Deck Builder.

View this card on Scryfall

Rulings

  • January 24, 2020 — If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.
  • January 24, 2020 — Escape's permission doesn't change when you may cast the spell from your graveyard.
  • January 24, 2020 — If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.
  • January 24, 2020 — If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
  • January 24, 2020 — After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.
  • January 24, 2020 — Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.
  • January 24, 2020 — To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.