Fates’ Reversal (AFR #102)

Fates' Reversal is a common printing from Adventures in the Forgotten Realms (AFR #102), a Sorcery. Illustrated by Alix Branwyn.
Card text
Return up to one target creature card from your graveyard to your hand. Venture into the dungeon. (Enter the first room or advance to the next room.)
A doom denied—or, perhaps, delayed.
Details
| Mana cost | {1}{B} |
|---|---|
| Type | Sorcery |
| Rarity | Common |
| Set | Adventures in the Forgotten Realms (AFR) |
| Collector number | 102 |
| Artist | Alix Branwyn |
| Released | 2021-07-23 |
Current price
As of 2026-10-19, Scryfall listed this printing at non-foil $0.31, foil $0.18 (USD). Prices change constantly, so check the live price before buying.
Buy Fates' Reversal on TCGplayer
Legality
| Standard | Not legal |
|---|---|
| Future Standard | Not legal |
| Historic | Legal |
| Timeless | Legal |
| Gladiator | Legal |
| Pioneer | Legal |
| Modern | Legal |
| Legacy | Legal |
| Pauper | Legal |
| Vintage | Legal |
| Penny Dreadful | Not legal |
| Commander | Legal |
| Oathbreaker | Legal |
| Standard Brawl | Not legal |
| Brawl | Legal |
| Competitive Brawl | Legal |
| Alchemy | Not legal |
| Pauper Commander | Legal |
| Duel Commander | Legal |
| Old School | Not legal |
| Premodern | Not legal |
| PrEDH | Not legal |
| TLR | Legal |
Keep exploring
Search the MTGBrew card database for more cards, or build a deck with the AI Deck Builder.
Rulings
- July 23, 2021 — To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
- July 23, 2021 — Moving into a dungeon room will cause its room ability to trigger.
- July 23, 2021 — Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
- July 23, 2021 — A player may only have one dungeon in the command zone at a time.
- July 23, 2021 — The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
- July 23, 2021 — Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
- July 23, 2021 — You can only move forward (well, downward) in a dungeon, never backwards or sideways.
- July 23, 2021 — Dungeons are removed from the game as a state-based action.
- July 23, 2021 — If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
- July 23, 2021 — Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
