Guardian of Faith (AFR #362)

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Guardian of Faith — Adventures in the Forgotten Realms

Guardian of Faith is a rare printing from Adventures in the Forgotten Realms (AFR #362), a Creature — Spirit Knight. Illustrated by Brian Valeza.

Card text

Flash

Vigilance

When this creature enters, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)

Details

Mana cost {1}{W}{W}
Type Creature — Spirit Knight
Power / Toughness 3 / 2
Rarity Rare
Set Adventures in the Forgotten Realms (AFR)
Collector number 362
Artist Brian Valeza
Released 2021-07-23

Current price

As of 2026-10-19, Scryfall listed this printing at non-foil $3.68, foil $5.47 (USD). Prices change constantly, so check the live price before buying.

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Legality

Standard Not legal
Future Standard Not legal
Historic Legal
Timeless Legal
Gladiator Legal
Pioneer Legal
Modern Legal
Legacy Legal
Pauper Not legal
Vintage Legal
Penny Dreadful Not legal
Commander Legal
Oathbreaker Legal
Standard Brawl Not legal
Brawl Legal
Competitive Brawl Legal
Alchemy Not legal
Pauper Commander Not legal
Duel Commander Legal
Old School Not legal
Premodern Not legal
PrEDH Not legal
TLR Legal

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Rulings

  • July 23, 2021 — An attacking or blocking creature that phases out is removed from combat.
  • July 23, 2021 — Any continuous effects with a "for as long as" duration, such as that of Mind Flayer, ignore phased-out objects. If ignoring those objects causes the effect's conditions to no longer be met, the duration will expire.
  • July 23, 2021 — If an opponent gains control of one of your creatures, that creature phases out, and the duration of the control-change effect expires before it phases back in, that creature phases in under your control as that opponent's next untap step begins. If they leave the game before their next untap step, it phases in as the next untap step begins after their turn would have begun.
  • July 23, 2021 — Choices made for permanents as they entered the battlefield are remembered when they phase in.
  • July 23, 2021 — Phased out permanents are treated as though they don't exist. They can't be the target of spells or abilities, their static abilities have no effect on the game, their triggered abilities can't trigger, they can't attack or block, and so on.
  • July 23, 2021 — As a creature is phased out, Auras and Equipment attached to it also phase out at the same time. Those Auras and Equipment will phase in at the same time that creature does, and they'll phase in still attached to that creature.
  • July 23, 2021 — Permanents phase back in during their controller's untap step, immediately before that player untaps their permanents. Creatures that phase in this way are able to attack and pay a cost of {T} during that turn. If a permanent had counters on it when it phased out, it will have those counters when it phases back in.
  • July 23, 2021 — Phasing out doesn't cause any "leaves the battlefield" abilities to trigger. Similarly, phasing in won't cause any "enters the battlefield" abilities to trigger.

Other printings of Guardian of Faith

Every MTGBrew page for another printing of Guardian of Faith:

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