Cleric Class (AFR #6)

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Cleric Class — Adventures in the Forgotten Realms

Cleric Class is a uncommon printing from Adventures in the Forgotten Realms (AFR #6), a Enchantment — Class. Illustrated by Alayna Danner.

Card text

(Gain the next level as a sorcery to add its ability.)

If you would gain life, you gain that much life plus 1 instead.

{3}{W}: Level 2

Whenever you gain life, put a +1/+1 counter on target creature you control.

{4}{W}: Level 3

When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.

Details

Mana cost {W}
Type Enchantment — Class
Rarity Uncommon
Set Adventures in the Forgotten Realms (AFR)
Collector number 6
Artist Alayna Danner
Released 2021-07-23

Current price

As of 2026-10-19, Scryfall listed this printing at non-foil $2.16, foil $2.21 (USD). Prices change constantly, so check the live price before buying.

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Legality

Standard Not legal
Future Standard Not legal
Historic Legal
Timeless Legal
Gladiator Legal
Pioneer Legal
Modern Legal
Legacy Legal
Pauper Not legal
Vintage Legal
Penny Dreadful Not legal
Commander Legal
Oathbreaker Legal
Standard Brawl Not legal
Brawl Legal
Competitive Brawl Legal
Alchemy Not legal
Pauper Commander Not legal
Duel Commander Legal
Old School Not legal
Premodern Not legal
PrEDH Not legal
TLR Legal

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Rulings

  • July 23, 2021 — You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.
  • July 23, 2021 — If you gain life at the same time a creature is dealt lethal damage, it dies before Cleric Class's level 2 ability can put a +1/+1 counter on it.
  • July 23, 2021 — An ability that triggers “whenever you gain life” triggers just once for each life gain event, no matter how much life you gain.
  • July 23, 2021 — Each creature with lifelink dealing combat damage causes a separate life gain event. For example, if two creatures you control with lifelink deal combat damage at the same time, you will gain 2 additional life from Cleric Class's first ability and its level 2 ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), you will only gain 1 additional life and the ability will trigger only once.
  • July 23, 2021 — If you gain an amount of life “for each” of something, that life is gained as one event and the ability will trigger only once.
  • July 23, 2021 — When Cleric Class's level 3 ability resolves, you gain life equal to the creature's toughness as it exists on battlefield, which may be different than its toughness in the graveyard.
  • July 23, 2021 — Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
  • July 23, 2021 — Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
  • July 23, 2021 — Gaining a level won't remove abilities that a Class had at a previous level.
  • July 23, 2021 — Gaining a level is a normal activated ability. It uses the stack and can be responded to.
  • July 23, 2021 — You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
  • July 23, 2021 — Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.

Other printings of Cleric Class

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