Lae’zel’s Acrobatics (CLB #30)

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Lae'zel's Acrobatics — Commander Legends: Battle for Baldur's Gate

Lae'zel's Acrobatics is a rare printing from Commander Legends: Battle for Baldur's Gate (CLB #30), a Instant. Illustrated by Tatiana Kirgetova.

Card text

Exile all nontoken creatures you control, then roll a d20.

1—9 | Return those cards to the battlefield under their owner's control at the beginning of the next end step.

10—20 | Return those cards to the battlefield under their owner's control, then exile them again. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

Details

Mana cost {3}{W}
Type Instant
Rarity Rare
Set Commander Legends: Battle for Baldur's Gate (CLB)
Collector number 30
Artist Tatiana Kirgetova
Released 2022-06-10

Current price

As of 2026-10-19, Scryfall listed this printing at non-foil $2.76, foil $3.32 (USD). Prices change constantly, so check the live price before buying.

Buy Lae'zel's Acrobatics on TCGplayer

Legality

Standard Not legal
Future Standard Not legal
Historic Legal
Timeless Legal
Gladiator Legal
Pioneer Not legal
Modern Not legal
Legacy Legal
Pauper Not legal
Vintage Legal
Penny Dreadful Not legal
Commander Legal
Oathbreaker Legal
Standard Brawl Not legal
Brawl Legal
Competitive Brawl Legal
Alchemy Not legal
Pauper Commander Not legal
Duel Commander Legal
Old School Not legal
Premodern Not legal
PrEDH Not legal
TLR Not legal

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Rulings

  • June 10, 2022 — Auras attached to the exiled creatures will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creatures will cease to exist. When the cards return to the battlefield, they will be new objects with no connection to the cards that were exiled.
  • June 10, 2022 — The creatures you control are exiled before you roll a die. Notably, this means that if any of those creatures have abilities that replace a die roll or trigger due to a die roll, those won't occur.
  • June 10, 2022 — Any abilities that trigger during the resolution of Lae'zel's Acrobatics will wait to go on the stack until after it's finished resolving. That means that if you roll 10–20, any abilities that trigger when the creatures are exiled the first time, return to the battlefield, or are exiled the second time can be put on the stack in any order. The active player puts their abilities on the stack first in an order of their choice, followed by every other player in turn order. The last ability to be put on the stack will be the first to resolve.

Other printings of Lae’zel’s Acrobatics

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