Silas Renn, Seeker Adept (CMR #536)

Silas Renn, Seeker Adept — Commander Legends

Silas Renn, Seeker Adept is a mythic printing from Commander Legends (CMR #536), a Legendary Artifact Creature — Human. Illustrated by Joseph Meehan.

Card text

Deathtouch

Whenever Silas Renn deals combat damage to a player, choose target artifact card in your graveyard. You may cast that card this turn.

Partner (You can have two commanders if both have partner.)

Details

Mana cost {1}{U}{B}
Type Legendary Artifact Creature — Human
Power / Toughness 2 / 2
Rarity Mythic
Set Commander Legends (CMR)
Collector number 536
Artist Joseph Meehan
Released 2020-11-20

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Legality

Standard Not legal
Future Standard Not legal
Historic Not legal
Timeless Not legal
Gladiator Not legal
Pioneer Not legal
Modern Not legal
Legacy Legal
Pauper Not legal
Vintage Legal
Penny Dreadful Not legal
Commander Legal
Oathbreaker Legal
Standard Brawl Not legal
Brawl Not legal
Competitive Brawl Not legal
Alchemy Not legal
Pauper Commander Not legal
Duel Commander Legal
Old School Not legal
Premodern Not legal
PrEDH Not legal
TLR Legal

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Rulings

  • November 10, 2020 — Silas Renn doesn't change when you can cast the target artifact card. For example, if you target an artifact card without flash, you can cast it only during your main phase when the stack is empty.
  • November 10, 2020 — You pay the costs for the target artifact card if you cast it. You may pay alternative costs rather than the card's mana cost.
  • November 10, 2020 — You may cast that card this turn even if Silas Renn leaves the battlefield.
  • November 10, 2020 — An effect that instructs you to "cast" a card doesn't allow you to play lands.
  • November 10, 2020 — Casting the card causes it to leave your graveyard and become a new object. You can't cast it multiple times.
  • November 10, 2020 — If you don't cast the card, it remains in your graveyard.
  • November 10, 2020 — If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
  • November 10, 2020 — Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
  • November 10, 2020 — To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
  • November 10, 2020 — Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
  • November 10, 2020 — If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
  • November 10, 2020 — An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
  • November 10, 2020 — You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.