Research // Development (DIS #155)
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Research // Development is a rare printing from Dissension (DIS #155), a Instant // Instant. Illustrated by Greg Staples.
Card text
Research
Instant
Shuffle up to four cards you own from outside the game into your library.
Development
Instant
Create a 3/1 red Elemental creature token unless any opponent has you draw a card. Repeat this process two more times.
Details
| Mana cost | {G}{U} // {3}{U}{R} |
|---|---|
| Type | Instant // Instant |
| Rarity | Rare |
| Set | Dissension (DIS) |
| Collector number | 155 |
| Artist | Greg Staples |
| Released | 2006-05-05 |
Current price
As of 2026-10-19, Scryfall listed this printing at non-foil $0.30, foil $0.37 (USD). Prices change constantly, so check the live price before buying.
Buy Research // Development on TCGplayer
Legality
| Standard | Not legal |
|---|---|
| Future Standard | Not legal |
| Historic | Not legal |
| Timeless | Not legal |
| Gladiator | Not legal |
| Pioneer | Not legal |
| Modern | Legal |
| Legacy | Legal |
| Pauper | Not legal |
| Vintage | Legal |
| Penny Dreadful | Legal |
| Commander | Legal |
| Oathbreaker | Legal |
| Standard Brawl | Not legal |
| Brawl | Not legal |
| Competitive Brawl | Not legal |
| Alchemy | Not legal |
| Pauper Commander | Not legal |
| Duel Commander | Legal |
| Old School | Not legal |
| Premodern | Not legal |
| PrEDH | Legal |
| TLR | Not legal |
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Rulings
- May 1, 2006 — Development's effect is repeated three times no matter which option the opponent chooses. The opponent may choose a different option each time. You'll wind up with three Elemental tokens, two tokens and a card, one token and two cards, or three cards, whichever your opponent chooses.
- May 1, 2006 — In a multiplayer game, each opponent, in turn, has the option to let you draw a card. If no opponent does, you put a token onto the battlefield. Then the process repeats two more times. A different opponent may let you draw a card each time.
- October 1, 2009 — A card "from outside the game" may be a card from your collection or a card from your sideboard. In tournament play, you can't choose a card from your collection. The cards you choose don't all have to come from the same place.
- October 1, 2009 — The exile zone is a part of the game, so you can't get exiled cards.
- December 8, 2022 — If an effect allows you to cast a spell with certain characteristics, consider only the characteristics of the half you're casting. For example, if an effect allows you to cast a sorcery spell with mana value 2 or less from among cards in your graveyard, you could cast Assault this way, but not Battery.
- December 8, 2022 — If you copy a spell that's half of a split card, the copy copies that same half. For example, if you copy Assault, the copy is also Assault, not Battery.
- December 8, 2022 — To cast a split card, choose one of its halves to cast. There's no way to cast both halves of this split card.
- December 8, 2022 — Split cards have two card faces on a single card. The characteristics of the half you didn't cast are ignored while the spell is on the stack.
- December 8, 2022 — Each split card is a single card. For example, if you discard a split card, you've discarded one card, not two. If an effect counts the number of sorcery cards in your graveyard, Assault // Battery counts once, not twice.
- December 8, 2022 — Each split card has two names. If an effect instructs you to choose a card name, you may choose one of those names, but not both.
- December 8, 2022 — A split card's characteristics are a combination of its two halves while it is not on the stack. For example, Assault // Battery has a mana value of 5 while it is in your library. If an effect allows you to search your library for a card with mana value 4 or less, you can't find Assault // Battery.
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