Kraum, Ludevic’s Opus (FCA #56)

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Kraum, Ludevic's Opus — Final Fantasy: Through the Ages

Kraum, Ludevic's Opus is a rare printing from Final Fantasy: Through the Ages (FCA #56), a Legendary Creature — Zombie Horror. Illustrated by Square Enix.

Card text

Flying, haste

Whenever an opponent casts their second spell each turn, draw a card.

Partner (You can have two commanders if both have partner.)

Details

Mana cost {3}{U}{R}
Type Legendary Creature — Zombie Horror
Power / Toughness 4 / 4
Rarity Rare
Set Final Fantasy: Through the Ages (FCA)
Collector number 56
Artist Square Enix
Released 2025-06-13

Current price

As of 2026-10-19, Scryfall listed this printing at non-foil $2.54, foil $25.84 (USD). Prices change constantly, so check the live price before buying.

Buy Kraum, Ludevic's Opus on TCGplayer

Legality

Standard Not legal
Future Standard Not legal
Historic Legal
Timeless Legal
Gladiator Legal
Pioneer Not legal
Modern Not legal
Legacy Legal
Pauper Not legal
Vintage Legal
Penny Dreadful Not legal
Commander Legal
Oathbreaker Legal
Standard Brawl Not legal
Brawl Legal
Competitive Brawl Legal
Alchemy Not legal
Pauper Commander Not legal
Duel Commander Legal
Old School Not legal
Premodern Not legal
PrEDH Not legal
TLR Not legal

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Rulings

  • November 10, 2020 — One opponent must cast two spells for Kraum's triggered ability to trigger. Two spells from different opponents won't cause it to trigger.
  • November 10, 2020 — Kraum's triggered ability can trigger only once each turn for each opponent.
  • November 10, 2020 — Kraum's triggered ability will resolve regardless of whether the first or second spell that a given opponent cast that turn has resolved, was countered, or is still on the stack. Notably, the ability will always resolve before the second spell resolves.
  • November 10, 2020 — Kraum's ability looks at the entire turn to determine which spell is a player's second spell. It doesn't matter whether Kraum was on the battlefield when the first spell was cast.
  • November 10, 2020 — If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
  • November 10, 2020 — Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
  • November 10, 2020 — To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
  • November 10, 2020 — Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
  • November 10, 2020 — If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
  • November 10, 2020 — An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
  • November 10, 2020 — You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.

Other printings of Kraum, Ludevic’s Opus

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