Armory Automaton (FIC #336)

Armory Automaton — Final Fantasy Commander

Armory Automaton is a rare printing from Final Fantasy Commander (FIC #336), a Artifact Creature — Construct. Illustrated by Gas1.

Card text

Whenever this creature enters or attacks, you may attach any number of target Equipment to it. (Control of the Equipment doesn't change.)

"They don't call those things sweepers for nothing. They can wipe out a whole squad in seconds."
—Jessie, Avalanche rebel

Details

Mana cost {3}
Type Artifact Creature — Construct
Power / Toughness 2 / 2
Rarity Rare
Set Final Fantasy Commander (FIC)
Collector number 336
Artist Gas1
Released 2025-06-13

Current price

As of 2026-10-18, Scryfall listed this printing at non-foil $0.28 (USD). Prices change constantly, so check the live price before buying.

Buy Armory Automaton on TCGplayer

Legality

Standard Not legal
Future Standard Not legal
Historic Not legal
Timeless Not legal
Gladiator Not legal
Pioneer Not legal
Modern Not legal
Legacy Legal
Pauper Not legal
Vintage Legal
Penny Dreadful Not legal
Commander Legal
Oathbreaker Legal
Standard Brawl Not legal
Brawl Not legal
Competitive Brawl Not legal
Alchemy Not legal
Pauper Commander Not legal
Duel Commander Legal
Old School Not legal
Premodern Not legal
PrEDH Not legal
TLR Legal

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Rulings

  • November 8, 2016 — The triggered ability triggers both when Armory Automaton enters the battlefield and whenever it attacks. You don't have to choose only one.
  • November 8, 2016 — If Armory Automaton leaves the battlefield before its ability resolves, nothing happens to any of the Equipment it targeted. If they were already attached to other creatures, they remain attached to those creatures.
  • November 8, 2016 — An ability of an Equipment that triggers "whenever equipped creature attacks" triggers only if the Equipment was attached to a creature at the moment that creature was declared as an attacker, and any references to "that creature" in the effect refer to the creature the Equipment was attached to when the ability triggered.
  • November 8, 2016 — Armory Automaton's ability can cause an Equipment one player controls to become attached to a creature another player controls. The controller of the Equipment can pay the equip cost to attach that Equipment to a creature they control, but only any time that player could cast a sorcery. The controller of Armory Automaton can't activate equip abilities of Equipment they don't control.
  • November 8, 2016 — You can choose to target no Equipment if you don't want to attach any to Armory Automaton. Because the ability is optional, you also don't have to attach the Equipment it targets as you resolve the ability. However, you must either attach all of the target Equipment or attach none of them.
  • November 8, 2016 — If an Equipment an opponent controls is attached to a creature you control, any ability of that Equipment that says "you" refers to that opponent. However, if the Equipment says that the equipped creature has an ability, the word "you" in that ability refers to you, the controller of the creature.