Loot, the Anomaly (FRA #232)

Loot, the Anomaly is a uncommon printing from Reality Fracture (FRA #232), a Legendary Creature — Beast Horror. Illustrated by Filip Burburan.
Card text
If Loot's power is negative, he assigns combat damage as though his power were positive.
Threshold — Sacrifice another creature or planeswalker: Loot gets -2/-0 until end of turn. Activate only if there are seven or more cards in your graveyard.
Loot's value is absolute in any Multiverse, so Jace kept him locked away and hidden.
Details
| Mana cost | {2}{B} |
|---|---|
| Type | Legendary Creature — Beast Horror |
| Power / Toughness | -2 / 4 |
| Rarity | Uncommon |
| Set | Reality Fracture (FRA) |
| Collector number | 232 |
| Artist | Filip Burburan |
| Released | 2026-10-02 |
Current price
As of 2026-10-19, Scryfall listed this printing at non-foil $0.18, foil $0.29 (USD). Prices change constantly, so check the live price before buying.
Buy Loot, the Anomaly on TCGplayer
Legality
| Standard | Legal |
|---|---|
| Future Standard | Legal |
| Historic | Legal |
| Timeless | Legal |
| Gladiator | Legal |
| Pioneer | Legal |
| Modern | Legal |
| Legacy | Legal |
| Pauper | Not legal |
| Vintage | Legal |
| Penny Dreadful | Legal |
| Commander | Legal |
| Oathbreaker | Legal |
| Standard Brawl | Legal |
| Brawl | Legal |
| Competitive Brawl | Legal |
| Alchemy | Legal |
| Pauper Commander | Not legal |
| Duel Commander | Legal |
| Old School | Not legal |
| Premodern | Not legal |
| PrEDH | Not legal |
| TLR | Legal |
Keep exploring
Search the MTGBrew card database for more cards, or build a deck with the AI Deck Builder.
Rulings
- August 21, 2026 — Loot's first ability doesn't change his power. It changes only the amount of combat damage he assigns. All other rules and effects that check his power use the real value, even if they cause damage "equal to a creature's power" to be dealt. In that case, if Loot's power is negative, no damage is dealt.
- August 21, 2026 — If another effect causes Loot to deal combat damage equal to his toughness rather than his power, use his toughness to determine how much combat damage to assign, even if he also has negative power.
