Channel Harm (FRF #7)

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Channel Harm — Fate Reforged

Channel Harm is a uncommon printing from Fate Reforged (FRF #7), a Instant. Illustrated by David Gaillet.

Card text

Prevent all damage that would be dealt to you and permanents you control this turn by sources you don't control. If damage is prevented this way, you may have Channel Harm deal that much damage to target creature.

Details

Mana cost {5}{W}
Type Instant
Rarity Uncommon
Set Fate Reforged (FRF)
Collector number 7
Artist David Gaillet
Released 2015-01-23

Current price

As of 2026-10-19, Scryfall listed this printing at non-foil $0.20, foil $0.43 (USD). Prices change constantly, so check the live price before buying.

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Legality

Standard Not legal
Future Standard Not legal
Historic Not legal
Timeless Not legal
Gladiator Not legal
Pioneer Legal
Modern Legal
Legacy Legal
Pauper Not legal
Vintage Legal
Penny Dreadful Legal
Commander Legal
Oathbreaker Legal
Standard Brawl Not legal
Brawl Not legal
Competitive Brawl Not legal
Alchemy Not legal
Pauper Commander Not legal
Duel Commander Legal
Old School Not legal
Premodern Not legal
PrEDH Not legal
TLR Not legal

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View this card on Scryfall

Rulings

  • November 24, 2014 — Channel Harm’s only target is the creature it may deal damage to. You choose that target as you cast Channel Harm, not at the time it prevents damage.
  • November 24, 2014 — If the target creature is an illegal target as Channel Harm tries to resolve, the entire spell doesn’t resolve. No damage will be prevented.
  • November 24, 2014 — Whether the target creature is still a legal target is not checked after Channel Harm resolves. Damage will still be prevented, even if Channel Harm can’t deal damage to that creature.
  • November 24, 2014 — Channel Harm’s effect is not a redirection effect. If it prevents damage, you may have Channel Harm (not the original source) deal damage to the creature as part of that prevention effect. Channel Harm is the source of the new damage, so the characteristics of the original source (such as its color, or whether it had lifelink or deathtouch) don’t affect the new damage. The new damage is not combat damage, even if the prevented damage was.
  • November 24, 2014 — You can choose a creature you control as the target. If you do, the damage Channel Harm deals to that creature won’t be prevented.
  • November 24, 2014 — If two players have each cast Channel Harm targeting a creature the other controls, and a source one player controls would deal damage to the second player or a permanent that player controls, one Channel Harm will prevent that damage and try to deal damage to the creature controlled by the first player. That player’s Channel Harm will then prevent that damage and try to deal damage to the creature controlled by the second player. This forms a loop that either player can break by choosing to not have Channel Harm try to deal damage. It doesn’t matter which player breaks the loop, as no damage will be dealt in either case.

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