Ettercap // Web Shot (HBG #211)

Ettercap // Web Shot — Alchemy Horizons: Baldur's Gate

Ettercap // Web Shot is a common printing from Alchemy Horizons: Baldur's Gate (HBG #211), a Creature — Spider Beast // Instant — Adventure. Illustrated by Olivier Bernard.

Card text

Ettercap

Creature — Spider Beast

Reach

Web Shot

Instant — Adventure

Destroy target creature with flying. (Then exile this card. You may cast the creature later from exile.)

Details

Mana cost {4}{G} // {2}{G}
Type Creature — Spider Beast // Instant — Adventure
Power / Toughness 2 / 5
Rarity Common
Set Alchemy Horizons: Baldur's Gate (HBG)
Collector number 211
Artist Olivier Bernard
Released 2022-07-07

Legality

Standard Not legal
Future Standard Not legal
Historic Legal
Timeless Legal
Gladiator Legal
Pioneer Not legal
Modern Not legal
Legacy Legal
Pauper Legal
Vintage Legal
Penny Dreadful Not legal
Commander Legal
Oathbreaker Legal
Standard Brawl Not legal
Brawl Legal
Competitive Brawl Legal
Alchemy Not legal
Pauper Commander Legal
Duel Commander Legal
Old School Not legal
Premodern Not legal
PrEDH Not legal
TLR Not legal

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Rulings

  • June 10, 2022 — An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Altar of Bhaal is an artifact card whose mana value is 2.
  • June 10, 2022 — When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
  • June 10, 2022 — If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell.
  • June 10, 2022 — If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.
  • June 10, 2022 — If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.
  • June 10, 2022 — You must still follow any relevant timing rules for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.
  • June 10, 2022 — If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy from exile.
  • June 10, 2022 — An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.
  • June 10, 2022 — If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.
  • June 10, 2022 — If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
  • June 10, 2022 — Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.