Lurrus of the Dream-Den (IKO #226)

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Lurrus of the Dream-Den — Ikoria: Lair of Behemoths

Lurrus of the Dream-Den is a rare printing from Ikoria: Lair of Behemoths (IKO #226), a Legendary Creature — Cat Nightmare. Illustrated by Slawomir Maniak.

Card text

Companion — Each permanent card in your starting deck has mana value 2 or less. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)

Lifelink

Once during each of your turns, you may cast a permanent spell with mana value 2 or less from your graveyard.

Details

Mana cost {1}{W/B}{W/B}
Type Legendary Creature — Cat Nightmare
Power / Toughness 3 / 2
Rarity Rare
Set Ikoria: Lair of Behemoths (IKO)
Collector number 226
Artist Slawomir Maniak
Released 2020-04-24

Current price

As of 2026-10-19, Scryfall listed this printing at non-foil $1.95, foil $3.32 (USD). Prices change constantly, so check the live price before buying.

Buy Lurrus of the Dream-Den on TCGplayer

Legality

Standard Not legal
Future Standard Not legal
Historic Legal
Timeless Legal
Gladiator Legal
Pioneer Banned
Modern Banned
Legacy Banned
Pauper Not legal
Vintage Legal
Penny Dreadful Legal
Commander Legal
Oathbreaker Legal
Standard Brawl Not legal
Brawl Legal
Competitive Brawl Legal
Alchemy Not legal
Pauper Commander Not legal
Duel Commander Legal
Old School Not legal
Premodern Not legal
PrEDH Not legal
TLR Legal

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Rulings

  • April 17, 2020 — Lurrus doesn't care about instant and sorcery cards in your starting deck. They may have any mana value.
  • April 17, 2020 — If a card in a player's deck has {X} in its mana cost, X is considered to be 0.
  • April 17, 2020 — For spells with {X} in their mana costs, use the value chosen for X to determine the spell's mana value. For example, if a permanent spell costs {X}{W}, you could cast it with X as 1 but not as 2.
  • April 17, 2020 — You must follow the normal timing permissions and restrictions of the spell you cast from your graveyard.
  • April 17, 2020 — You must pay the costs to cast that spell. If it has an alternative cost, such as a mutate cost, you may cast it for that cost instead.
  • April 17, 2020 — Once you begin to cast the spell, losing control of Lurrus won't affect the spell. You can finish casting it as normal.
  • April 17, 2020 — If you cast a spell from your graveyard using another permission, Lurrus's effect doesn't apply. You can cast another permanent spell from your graveyard.
  • April 17, 2020 — If you cast one permanent spell from your graveyard and then have a new Lurrus come under your control in the same turn, you may cast another permanent spell from your graveyard that turn.
  • April 17, 2020 — If a permanent card is put into your graveyard during your main phase and the stack is empty, you have a chance to cast it before any player may attempt to remove that card from your graveyard.
  • April 17, 2020 — Lurrus doesn't let you play lands from your graveyard.
  • April 17, 2020 — Your companion begins the game outside the game. In tournament play, this means your sideboard. In casual play, it's simply a card you own that's not in your starting deck.
  • April 17, 2020 — Before shuffling your deck to become your library, you may reveal one card from outside the game to be your companion if your starting deck meets the requirements of the companion ability. You can't reveal more than one. It remains revealed outside the game as the game begins.
  • April 17, 2020 — The requirements of the companion ability apply only to your starting deck. They do not apply to your sideboard.
  • April 17, 2020 — If more than one player wishes to reveal a companion, the starting player does so first, and players proceed in turn order. Once a player has chosen not to reveal a companion, that player can't change their mind.
  • April 17, 2020 — If you reveal a companion outside the game, for as long as it remains there, you may pay {3} any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discard, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.
  • April 17, 2020 — Paying {3} to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions.
  • April 17, 2020 — The companion's other abilities apply only if the creature is on the battlefield. They have no effect while the companion is outside the game.
  • April 17, 2020 — The companion ability has no effect if the card is in your starting deck and creates no restriction on putting a card with a companion ability into your starting deck. For example, Zirda may be in your starting deck even if your other permanent cards don't all have activated abilities.
  • April 17, 2020 — You may have one companion in the Commander variant. Your deck, including your commander, must meet its companion requirement. Your companion is not one of your one hundred cards.
  • June 1, 2020 — Once you put your companion into your hand, it behaves like any other card you’ve brought into the game. For example, if it’s countered or destroyed, it’s put into your graveyard, remaining in the game.
  • June 1, 2020 — Wizards of the Coast has issued functional errata for the Companion mechanic. Instead of casting companions from outside the game: Once per game, any time you could cast a sorcery (during your main phase when the stack is empty), you can pay {3} to put your companion from your sideboard into your hand. This is a special action, not an activated ability. It happens immediately and can’t be responded to. It can’t be countered or stopped by cards like Phyrexian Revoker. For more information please see https://magic.wizards.com/en/articles/archive/news/june-1-2020-banned-and-restricted-announcement
  • June 1, 2020 — If you reveal a companion outside the game, for as long as it remains there, you may pay {3} any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discarded, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.
  • June 1, 2020 — Paying {3} to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions.

Other printings of Lurrus of the Dream-Den

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