Fall of the Impostor (KHM #208)

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Fall of the Impostor — Kaldheim

Fall of the Impostor is a uncommon printing from Kaldheim (KHM #208), a Enchantment — Saga. Illustrated by Eric Deschamps.

Card text

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Put a +1/+1 counter on up to one target creature.

III — Exile a creature with the greatest power among creatures target opponent controls.

Details

Mana cost {1}{G}{W}
Type Enchantment — Saga
Rarity Uncommon
Set Kaldheim (KHM)
Collector number 208
Artist Eric Deschamps
Released 2021-02-05

Current price

As of 2026-10-19, Scryfall listed this printing at non-foil $0.28, foil $0.28 (USD). Prices change constantly, so check the live price before buying.

Buy Fall of the Impostor on TCGplayer

Legality

Standard Not legal
Future Standard Not legal
Historic Legal
Timeless Legal
Gladiator Legal
Pioneer Legal
Modern Legal
Legacy Legal
Pauper Not legal
Vintage Legal
Penny Dreadful Not legal
Commander Legal
Oathbreaker Legal
Standard Brawl Not legal
Brawl Legal
Competitive Brawl Legal
Alchemy Not legal
Pauper Commander Not legal
Duel Commander Legal
Old School Not legal
Premodern Not legal
PrEDH Not legal
TLR Legal

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Rulings

  • February 5, 2021 — If the target player controls more than one creature tied for the greatest power among creatures that player controls, you choose which one of them is exiled.
  • February 5, 2021 — The greatest power among creatures target opponent controls is determined solely by evaluating the creatures that player controls at that time. You won’t consider creatures controlled by any other player.
  • February 5, 2021 — The chapter III ability doesn’t target any creatures. For example, a creature with protection from white could be exiled this way.
  • February 5, 2021 — As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.
  • February 5, 2021 — Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.
  • February 5, 2021 — A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won’t trigger again.
  • February 5, 2021 — Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.
  • February 5, 2021 — If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
  • February 5, 2021 — Removing lore counters won’t cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives more lore counters.
  • February 5, 2021 — Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.

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