Rise of the Dread Marn (KHM #354)

Rise of the Dread Marn — Kaldheim

Rise of the Dread Marn is a rare printing from Kaldheim (KHM #354), a Instant. Illustrated by Titus Lunter.

Card text

Create X 2/2 black Zombie Berserker creature tokens, where X is the number of nontoken creatures that died this turn.

Foretell {B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Details

Mana cost {2}{B}
Type Instant
Rarity Rare
Set Kaldheim (KHM)
Collector number 354
Artist Titus Lunter
Released 2021-02-05

Current price

As of 2026-10-19, Scryfall listed this printing at non-foil $0.89, foil $1.10 (USD). Prices change constantly, so check the live price before buying.

Buy Rise of the Dread Marn on TCGplayer

Legality

Standard Not legal
Future Standard Not legal
Historic Legal
Timeless Legal
Gladiator Legal
Pioneer Legal
Modern Legal
Legacy Legal
Pauper Not legal
Vintage Legal
Penny Dreadful Legal
Commander Legal
Oathbreaker Legal
Standard Brawl Not legal
Brawl Legal
Competitive Brawl Legal
Alchemy Not legal
Pauper Commander Not legal
Duel Commander Legal
Old School Not legal
Premodern Not legal
PrEDH Not legal
TLR Legal

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View this card on Scryfall

Rulings

  • February 5, 2021 — The number of nontoken creatures that died that turn is counted as Rise of the Dread Marn is resolving. In other words, nontoken creatures that die in response to Rise of the Dread Marn will count.
  • February 5, 2021 — It doesn’t matter if the cards that represented those creatures are still in the graveyard as Rise of the Dread Marn resolves. They’ll still count as long as they died that turn.
  • February 5, 2021 — Because exiling a card with foretell from your hand is a special action, you can do so any time you have priority during your turn, including in response to spells and abilities. Once you announce you’re taking the action, no other player can respond by trying to remove the card from your hand.
  • February 5, 2021 — Casting a foretold card from exile follows the timing rules for that card. If you foretell an instant card, you can cast it as soon as the next player’s turn. In most cases, if you foretell a card that isn’t an instant (or doesn’t have flash), you’ll have to wait until your next turn to cast it.
  • February 5, 2021 — If you’re casting a foretold card from exile for its foretell cost, you can’t choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, those must be paid to cast the spell.