Horde Ambusher (KTK #110)

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Horde Ambusher — Khans of Tarkir

Horde Ambusher is a uncommon printing from Khans of Tarkir (KTK #110), a Creature — Human Berserker. Illustrated by Tyler Jacobson.

Card text

Whenever this creature blocks, it deals 1 damage to you.

Morph—Reveal a red card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When this creature is turned face up, target creature can't block this turn.

Details

Mana cost {1}{R}
Type Creature — Human Berserker
Power / Toughness 2 / 2
Rarity Uncommon
Set Khans of Tarkir (KTK)
Collector number 110
Artist Tyler Jacobson
Released 2014-09-26

Current price

As of 2026-10-19, Scryfall listed this printing at non-foil $0.06, foil $0.16 (USD). Prices change constantly, so check the live price before buying.

Buy Horde Ambusher on TCGplayer

Legality

Standard Not legal
Future Standard Not legal
Historic Legal
Timeless Legal
Gladiator Legal
Pioneer Legal
Modern Legal
Legacy Legal
Pauper Not legal
Vintage Legal
Penny Dreadful Legal
Commander Legal
Oathbreaker Legal
Standard Brawl Not legal
Brawl Legal
Competitive Brawl Legal
Alchemy Not legal
Pauper Commander Not legal
Duel Commander Legal
Old School Not legal
Premodern Not legal
PrEDH Not legal
TLR Legal

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Rulings

  • September 20, 2014 — Turning Horde Ambusher face up after blockers have been declared won't remove any creature from combat or change how any creature is blocking.
  • September 20, 2014 — If a face-down Horde Ambusher blocks and is then turned face up, its first ability won't trigger because it didn't have that ability when it blocked.
  • September 20, 2014 — Morph lets you cast a card face down by paying {3}, and lets you turn the face-down permanent face up any time you have priority by paying its morph cost.
  • September 20, 2014 — The face-down spell has no mana cost and has a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3}. This is an alternative cost.
  • September 20, 2014 — When the spell resolves, it enters the battlefield as a 2/2 creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the creature can still grant it any of these characteristics.
  • September 20, 2014 — Any time you have priority, you may turn the face-down creature face up by revealing what its morph cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.
  • September 20, 2014 — Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
  • September 20, 2014 — A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren't affected.
  • September 20, 2014 — At any time, you can look at a face-down spell or permanent you control. You can't look at face-down spells or permanents you don't control unless an effect instructs you to do so.
  • September 20, 2014 — You must ensure that your face-down spells and permanents can easily be differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.
  • September 20, 2014 — If a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends.

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