Era of Innovation (M3C #183)
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Era of Innovation is a uncommon printing from Modern Horizons 3 Commander (M3C #183), a Enchantment. Illustrated by Jason Rainville.
Card text
Whenever an artifact or Artificer you control enters, you may pay {1}. If you do, you get {E}{E} (two energy counters).
Pay six {E}, Sacrifice this enchantment: Draw three cards.
Details
| Mana cost | {1}{U} |
|---|---|
| Type | Enchantment |
| Rarity | Uncommon |
| Set | Modern Horizons 3 Commander (M3C) |
| Collector number | 183 |
| Artist | Jason Rainville |
| Released | 2024-06-14 |
Current price
As of 2026-10-19, Scryfall listed this printing at non-foil $0.21 (USD). Prices change constantly, so check the live price before buying.
Buy Era of Innovation on TCGplayer
Legality
| Standard | Not legal |
|---|---|
| Future Standard | Not legal |
| Historic | Legal |
| Timeless | Legal |
| Gladiator | Legal |
| Pioneer | Legal |
| Modern | Legal |
| Legacy | Legal |
| Pauper | Not legal |
| Vintage | Legal |
| Penny Dreadful | Not legal |
| Commander | Legal |
| Oathbreaker | Legal |
| Standard Brawl | Not legal |
| Brawl | Legal |
| Competitive Brawl | Legal |
| Alchemy | Not legal |
| Pauper Commander | Not legal |
| Duel Commander | Legal |
| Old School | Not legal |
| Premodern | Not legal |
| PrEDH | Not legal |
| TLR | Legal |
Keep exploring
Search the MTGBrew card database for more cards, or build a deck with the AI Deck Builder.
Rulings
- September 20, 2016 — You can pay {1} only once each time Era of Innovation's first ability resolves. You can't pay more to get more than {E}{E}.
- September 20, 2016 — If a creature that is both an artifact and an Artificer enters the battlefield under your control, Era of Innovation's triggered ability triggers only once.
- June 7, 2024 — Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
- June 7, 2024 — Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
- June 7, 2024 — If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
- June 7, 2024 — {E} is the energy symbol. It represents one energy counter.
- June 7, 2024 — Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
- June 7, 2024 — Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
- June 7, 2024 — If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
- June 7, 2024 — Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
- June 7, 2024 — Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
Other printings of Era of Innovation
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