Rainbow Vale (ME1 #179)

Rainbow Vale — Masters Edition

Rainbow Vale is a rare printing from Masters Edition (ME1 #179), a Land. Illustrated by Kaja Foglio.

Card text

{T}: Add one mana of any color. An opponent gains control of this land at the beginning of the next end step.

In the feudal days of Icatia, finding the Rainbow Vale was often the goal of knights' quests.

Details

Type Land
Rarity Rare
Set Masters Edition (ME1)
Collector number 179
Artist Kaja Foglio
Released 2007-09-10

Buy Rainbow Vale on TCGplayer

Legality

Standard Not legal
Future Standard Not legal
Historic Not legal
Timeless Not legal
Gladiator Not legal
Pioneer Not legal
Modern Not legal
Legacy Legal
Pauper Not legal
Vintage Legal
Penny Dreadful Not legal
Commander Legal
Oathbreaker Legal
Standard Brawl Not legal
Brawl Not legal
Competitive Brawl Not legal
Alchemy Not legal
Pauper Commander Not legal
Duel Commander Legal
Old School Not legal
Premodern Not legal
PrEDH Legal
TLR Legal

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Rulings

  • October 4, 2004 — Only changes controller at the end of a turn in which it was tapped for mana. It does not change controller if it is not tapped for mana.
  • October 4, 2004 — Stays in the same tapped/untapped state it is in when it switches controllers.
  • September 16, 2007 — If control of Rainbow Vale has somehow changed before the “at end of turn” ability resolves, the player who activated the mana ability (not the current controller of Rainbow Vale) chooses one of their opponents to gain control of it.
  • September 16, 2007 — If Rainbow Vale’s ability is activated during an End step, its “at the beginning of the end step” trigger won’t trigger until the End step of the next turn. If its ability is activated again during that turn, its “at the beginning of the end step” ability will trigger twice at the End step of that turn.
  • September 16, 2007 — If more than one player manages to tap it for mana in a given turn, then two control-change abilities will trigger at end of the turn. These abilities resolve using the standard order for such things, so the active player’s triggers are put on the stack first, then the opponents’.
  • September 16, 2007 — The opponent is chosen when the “at end of turn” triggered ability resolves.