Graveyard Trespasser // Graveyard Glutton (MID #104)

Graveyard Trespasser // Graveyard Glutton — Innistrad: Midnight Hunt

Graveyard Trespasser // Graveyard Glutton is a rare printing from Innistrad: Midnight Hunt (MID #104), a Creature — Human Werewolf // Creature — Werewolf. Illustrated by Chris Rallis.

Card text

Graveyard Trespasser

Creature — Human Werewolf

Ward—Discard a card.

Whenever this creature enters or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Graveyard Glutton

Creature — Werewolf

Ward—Discard a card.

Whenever this creature enters or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Details

Type Creature — Human Werewolf // Creature — Werewolf
Rarity Rare
Set Innistrad: Midnight Hunt (MID)
Collector number 104
Artist Chris Rallis
Released 2021-09-24

Current price

As of 2026-10-19, Scryfall listed this printing at non-foil $0.37, foil $0.69 (USD). Prices change constantly, so check the live price before buying.

Buy Graveyard Trespasser // Graveyard Glutton on TCGplayer

Legality

Standard Not legal
Future Standard Not legal
Historic Legal
Timeless Legal
Gladiator Legal
Pioneer Legal
Modern Legal
Legacy Legal
Pauper Not legal
Vintage Legal
Penny Dreadful Not legal
Commander Legal
Oathbreaker Legal
Standard Brawl Not legal
Brawl Legal
Competitive Brawl Legal
Alchemy Not legal
Pauper Commander Not legal
Duel Commander Legal
Old School Not legal
Premodern Not legal
PrEDH Not legal
TLR Legal

Keep exploring

Search the MTGBrew card database for more cards, or build a deck with the AI Deck Builder.

View this card on Scryfall

Rulings

  • September 24, 2021 — Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
  • September 24, 2021 — If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
  • September 24, 2021 — If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.
  • September 24, 2021 — Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
  • September 24, 2021 — If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.
  • September 24, 2021 — If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
  • September 24, 2021 — If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.
  • September 24, 2021 — Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.
  • September 24, 2021 — Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.