Case of the Trampled Garden (MKM #156)

Case of the Trampled Garden — Murders at Karlov Manor

Case of the Trampled Garden is a uncommon printing from Murders at Karlov Manor (MKM #156), a Enchantment — Case. Illustrated by Maxime Minard.

Card text

When this Case enters, distribute two +1/+1 counters among one or two target creatures you control.

To solve — Creatures you control have total power 8 or greater. (If unsolved, solve at the beginning of your end step.)

Solved — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.

Details

Mana cost {2}{G}
Type Enchantment — Case
Rarity Uncommon
Set Murders at Karlov Manor (MKM)
Collector number 156
Artist Maxime Minard
Released 2024-02-09

Current price

As of 2026-10-19, Scryfall listed this printing at non-foil $0.20, foil $0.29 (USD). Prices change constantly, so check the live price before buying.

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Legality

Standard Legal
Future Standard Legal
Historic Legal
Timeless Legal
Gladiator Legal
Pioneer Legal
Modern Legal
Legacy Legal
Pauper Not legal
Vintage Legal
Penny Dreadful Not legal
Commander Legal
Oathbreaker Legal
Standard Brawl Legal
Brawl Legal
Competitive Brawl Legal
Alchemy Not legal
Pauper Commander Not legal
Duel Commander Legal
Old School Not legal
Premodern Not legal
PrEDH Not legal
TLR Legal

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Rulings

  • February 2, 2024 — Each Case has two special keyword abilities: to solve and solved.
  • February 2, 2024 — "To Solve — [condition]" means "At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved."
  • February 2, 2024 — The meaning of "solved" differs based on what type of ability follows it. "Solved — [activated ability]" means "[Activated ability]. Activate only if this Case is solved." Activated abilities contain a colon. They're generally written "[Cost]: [Effect]."
  • February 2, 2024 — "Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]."
  • February 2, 2024 — "Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost {1} less to cast."
  • February 2, 2024 — "To solve" abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn't true at the beginning of your end step, the ability won't trigger at all. If the condition isn't true when the ability resolves, the Case won't become solved.
  • February 2, 2024 — Once a Case becomes solved, it stays solved until it leaves the battlefield.
  • February 2, 2024 — Cases don't lose their other abilities when they become solved.
  • February 2, 2024 — Being solved is not part of a permanent's copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved.