Send to Sleep (ORI #71)

Send to Sleep — Magic Origins

Send to Sleep is a common printing from Magic Origins (ORI #71), a Instant. Illustrated by Cynthia Sheppard.

Card text

Tap up to two target creatures.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures don't untap during their controllers' next untap steps.

Details

Mana cost {1}{U}
Type Instant
Rarity Common
Set Magic Origins (ORI)
Collector number 71
Artist Cynthia Sheppard
Released 2015-07-17

Current price

As of 2026-10-19, Scryfall listed this printing at non-foil $0.07, foil $0.26 (USD). Prices change constantly, so check the live price before buying.

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Legality

Standard Not legal
Future Standard Not legal
Historic Not legal
Timeless Not legal
Gladiator Not legal
Pioneer Legal
Modern Legal
Legacy Legal
Pauper Legal
Vintage Legal
Penny Dreadful Legal
Commander Legal
Oathbreaker Legal
Standard Brawl Not legal
Brawl Not legal
Competitive Brawl Not legal
Alchemy Not legal
Pauper Commander Legal
Duel Commander Legal
Old School Not legal
Premodern Not legal
PrEDH Not legal
TLR Legal

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Rulings

  • June 22, 2015 — If the spell mastery ability applies and a creature affected by Send to Sleep changes controllers before its old controller’s next untap step, Send to Sleep will prevent it from becoming untapped during its new controller’s next untap step.
  • June 22, 2015 — Send to Sleep can target tapped creatures. If a targeted creature is already tapped when the spell resolves (and the spell mastery ability applies), that creature remains tapped and doesn’t untap during its controller’s next untap step.
  • June 22, 2015 — If you chose two targets and one is an illegal target when Send to Sleep resolves, that creature won’t become tapped and it won’t be stopped from untapping during its controller’s next untap step (if the spell mastery ability applies). It won’t be affected by Send to Sleep in any way.
  • June 22, 2015 — Check to see if there are two or more instant and/or sorcery cards in your graveyard as the spell resolves to determine whether the spell mastery ability applies. The spell itself won’t count because it’s still on the stack as you make this check.