Fighter Class (PAFR #222s)

Fighter Class — Adventures in the Forgotten Realms Promos

Fighter Class is a rare printing from Adventures in the Forgotten Realms Promos (PAFR #222s), a Enchantment — Class. Illustrated by Volkan Baǵa.

Card text

(Gain the next level as a sorcery to add its ability.)

When this Class enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.

{1}{R}{W}: Level 2

Equip abilities you activate cost {2} less to activate.

{3}{R}{W}: Level 3

Whenever a creature you control attacks, up to one target creature blocks it this combat if able.

Details

Mana cost {R}{W}
Type Enchantment — Class
Rarity Rare
Set Adventures in the Forgotten Realms Promos (PAFR)
Collector number 222s
Artist Volkan Baǵa
Released 2021-07-23

Current price

As of 2026-10-19, Scryfall listed this printing at foil $12.70 (USD). Prices change constantly, so check the live price before buying.

Buy Fighter Class on TCGplayer

Legality

Standard Not legal
Future Standard Not legal
Historic Legal
Timeless Legal
Gladiator Legal
Pioneer Legal
Modern Legal
Legacy Legal
Pauper Not legal
Vintage Legal
Penny Dreadful Legal
Commander Legal
Oathbreaker Legal
Standard Brawl Not legal
Brawl Legal
Competitive Brawl Legal
Alchemy Not legal
Pauper Commander Not legal
Duel Commander Legal
Old School Not legal
Premodern Not legal
PrEDH Not legal
TLR Legal

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Rulings

  • July 23, 2021 — The discount to equip abilities applies only to generic mana requirements. If you control multiple Fighter Classes that are level 2 or higher, equip abilities cost {2} less for each one. This can't make an ability cost less than {0}.
  • July 23, 2021 — For the last triggered ability, if the target creature is tapped or is affected by a spell or ability that says it can't block, then it doesn't block. If there's a cost associated with having that creature block, its controller isn't forced to pay that cost, so it doesn't have to block in that case either.
  • July 23, 2021 — If the last triggered ability triggers more than once in the same combat, a single creature may be required to block more than one creature. As long as it doesn't have an ability that would allow that, its controller choose which attacking creature it blocks.
  • July 23, 2021 — Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
  • July 23, 2021 — Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
  • July 23, 2021 — Gaining a level won't remove abilities that a Class had at a previous level.
  • July 23, 2021 — Gaining a level is a normal activated ability. It uses the stack and can be responded to.
  • July 23, 2021 — You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
  • July 23, 2021 — You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.
  • July 23, 2021 — Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.