Automated Assembly Line (PIP #10)

Automated Assembly Line — Fallout

Automated Assembly Line is a rare printing from Fallout (PIP #10), a Artifact. Illustrated by David Álvarez.

Card text

Whenever one or more artifact creatures you control deal combat damage to a player, you get {E} (an energy counter).

Pay {E}{E}{E}: Create a tapped 3/3 colorless Robot artifact creature token.

"You needn't be afraid of me. It's my securitrons that are going to kill you."
—Mr. House

Details

Mana cost {1}{W}
Type Artifact
Rarity Rare
Set Fallout (PIP)
Collector number 10
Artist David Álvarez
Released 2024-03-08

Current price

As of 2026-10-18, Scryfall listed this printing at non-foil $0.28, foil $0.40 (USD). Prices change constantly, so check the live price before buying.

Buy Automated Assembly Line on TCGplayer

Legality

Standard Not legal
Future Standard Not legal
Historic Not legal
Timeless Not legal
Gladiator Not legal
Pioneer Not legal
Modern Not legal
Legacy Legal
Pauper Not legal
Vintage Legal
Penny Dreadful Not legal
Commander Legal
Oathbreaker Legal
Standard Brawl Not legal
Brawl Not legal
Competitive Brawl Not legal
Alchemy Not legal
Pauper Commander Not legal
Duel Commander Legal
Old School Not legal
Premodern Not legal
PrEDH Not legal
TLR Legal

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View this card on Scryfall

Rulings

  • March 8, 2024 — {E} is the energy symbol. It represents one energy counter.
  • March 8, 2024 — Energy counters are a kind of counter that a player may have. They’re not associated with any specific permanents.
  • March 8, 2024 — Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
  • March 8, 2024 — If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can’t pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
  • March 8, 2024 — Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” can’t give you energy counters.
  • March 8, 2024 — Some triggered abilities state that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
  • March 8, 2024 — Some triggered abilities that state that you “may pay” a certain amount of {E} describe an effect that happens “If you do.” In that case, no player may take actions to try to stop the ability’s effect after you make your choice. If the payment is followed by the phrase “When you do,” then you’ll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
  • March 8, 2024 — If a spell or ability with one or more targets states that you “may pay” some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won’t resolve. You can’t pay any {E} even if you want to.
  • March 8, 2024 — Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t get any {E}.