Calamity Bearer (PKHM #125p)

Calamity Bearer — Kaldheim Promos

Calamity Bearer is a rare printing from Kaldheim Promos (PKHM #125p), a Creature — Giant Berserker. Illustrated by Simon Dominic.

Card text

If a Giant source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

He'd ignite the World Tree itself if he could.

Details

Mana cost {2}{R}{R}
Type Creature — Giant Berserker
Power / Toughness 3 / 4
Rarity Rare
Set Kaldheim Promos (PKHM)
Collector number 125p
Artist Simon Dominic
Released 2021-02-05

Current price

As of 2026-10-19, Scryfall listed this printing at non-foil $0.25, foil $0.57 (USD). Prices change constantly, so check the live price before buying.

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Legality

Standard Not legal
Future Standard Not legal
Historic Legal
Timeless Legal
Gladiator Legal
Pioneer Legal
Modern Legal
Legacy Legal
Pauper Not legal
Vintage Legal
Penny Dreadful Legal
Commander Legal
Oathbreaker Legal
Standard Brawl Not legal
Brawl Legal
Competitive Brawl Legal
Alchemy Not legal
Pauper Commander Not legal
Duel Commander Legal
Old School Not legal
Premodern Not legal
PrEDH Not legal
TLR Not legal

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Rulings

  • February 5, 2021 — The damage is dealt by the same source as the original source of damage. The doubled damage isn’t dealt by Calamity Bearer unless it was the original source of damage.
  • February 5, 2021 — If another effect (or effects) modifies how much damage your Giant source would deal—by preventing some of it, for example—the player being dealt damage or the controller of the permanent being dealt damage chooses the order in which any such effects (including Calamity Bearer’s) apply. If all of the damage is prevented, Calamity Bearer’s effect no longer applies.
  • February 5, 2021 — If damage dealt by a Giant source you control is being divided or assigned among multiple permanents and/or players, that damage is divided or assigned before doubling. For example, if you attack with a 5/5 Giant with trample and it’s blocked by a 2/2 creature, you can assign 2 damage to the blocker and 3 damage to the defending player. Those amounts are then doubled to 4 and 6, respectively.