Karplusan Minotaur (PLST #CSP-86)

Karplusan Minotaur — The List

Karplusan Minotaur is a rare printing from The List (PLST #CSP-86), a Creature — Minotaur Warrior. Illustrated by Wayne England.

Card text

Cumulative upkeep—Flip a coin. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Whenever you win a coin flip, this creature deals 1 damage to any target.

Whenever you lose a coin flip, this creature deals 1 damage to any target of an opponent's choice.

Details

Mana cost {2}{R}{R}
Type Creature — Minotaur Warrior
Power / Toughness 3 / 3
Rarity Rare
Set The List (PLST)
Collector number CSP-86
Artist Wayne England
Released 2021-11-29

Current price

As of 2026-10-19, Scryfall listed this printing at foil $5.54 (USD). Prices change constantly, so check the live price before buying.

Buy Karplusan Minotaur on TCGplayer

Legality

Standard Not legal
Future Standard Not legal
Historic Not legal
Timeless Not legal
Gladiator Not legal
Pioneer Not legal
Modern Legal
Legacy Legal
Pauper Not legal
Vintage Legal
Penny Dreadful Legal
Commander Legal
Oathbreaker Legal
Standard Brawl Not legal
Brawl Not legal
Competitive Brawl Not legal
Alchemy Not legal
Pauper Commander Not legal
Duel Commander Legal
Old School Not legal
Premodern Not legal
PrEDH Legal
TLR Not legal

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Rulings

  • July 15, 2006 — The coin flip rules have changed. You now win or lose a flip only if *you* flipped the coin. If your opponent loses a flip, that no longer means that you win that flip. Only coin flips caused by cards that say “win” and/or “lose” anywhere on them have a winner or loser.
  • July 15, 2006 — If a spell or ability uses a coin flip to determine what happens on a heads result versus a tails result, the flipping player doesn’t call “heads” or “tails.” Such flips have no winner or loser.
  • July 15, 2006 — When Karplusan Minotaur’s cumulative upkeep ability resolves, you either flip a number of coins equal to the number of age counters on it, or you sacrifice it. Once you start to flip, you can’t stop; you must continue until all flips are made. If you flip, you call heads or tails for each flip. Each time you’re right, the Minotaur’s second ability triggers. Each time you’re wrong, the Minotaur’s third ability triggers. The triggers wait until after you’re done flipping, then they all go on the stack in whatever order you choose. Each may have a different target.
  • July 15, 2006 — The Minotaur’s last two abilities will trigger whenever you win or lose any coin flip. For example, if you cast Stitch in Time, one of the Minotaur’s abilities will trigger.