Call of the Nightwing (PLST #GTC-149)

Call of the Nightwing — The List

Call of the Nightwing is a uncommon printing from The List (PLST #GTC-149), a Sorcery. Illustrated by Adam Paquette.

Card text

Create a 1/1 blue and black Horror creature token with flying.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Details

Mana cost {2}{U}{B}
Type Sorcery
Rarity Uncommon
Set The List (PLST)
Collector number GTC-149
Artist Adam Paquette
Released 2021-09-25

Current price

As of 2026-10-19, Scryfall listed this printing at non-foil $0.25 (USD). Prices change constantly, so check the live price before buying.

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Legality

Standard Not legal
Future Standard Not legal
Historic Not legal
Timeless Not legal
Gladiator Not legal
Pioneer Legal
Modern Legal
Legacy Legal
Pauper Not legal
Vintage Legal
Penny Dreadful Legal
Commander Legal
Oathbreaker Legal
Standard Brawl Not legal
Brawl Not legal
Competitive Brawl Not legal
Alchemy Not legal
Pauper Commander Not legal
Duel Commander Legal
Old School Not legal
Premodern Not legal
PrEDH Not legal
TLR Not legal

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Rulings

  • January 24, 2013 — You can exile Call of the Nightwing encoded on the Horror creature token it just created.
  • April 15, 2013 — If a creature with an encoded card deals combat damage to more than one player simultaneously (perhaps because some of the combat damage was redirected), the triggered ability will trigger once for each player it deals combat damage to. Each ability will create a copy of the exiled card and allow you to cast it.
  • April 15, 2013 — The spell with cipher is encoded on the creature as part of that spell’s resolution, just after the spell’s other effects. That card goes directly from the stack to exile. It never goes to the graveyard.
  • April 15, 2013 — You choose the creature as the spell resolves. The cipher ability doesn’t target that creature, although the spell with cipher may target that creature (or a different creature) because of its other abilities.
  • April 15, 2013 — If the spell with cipher doesn’t resolve, none of its effects will happen, including cipher. The card will go to its owner’s graveyard and won’t be encoded on a creature.
  • April 15, 2013 — If the creature leaves the battlefield, the exiled card will no longer be encoded on any creature. It will stay exiled.
  • April 15, 2013 — If you want to encode the card with cipher onto a noncreature permanent such as a Keyrune that can turn into a creature, that permanent has to be a creature before the spell with cipher starts resolving. You can choose only a creature to encode the card onto.
  • April 15, 2013 — The copy of the card with cipher is created in and cast from exile.
  • April 15, 2013 — You cast the copy of the card with cipher during the resolution of the triggered ability. Ignore timing restrictions based on the card’s type.
  • April 15, 2013 — If you choose not to cast the copy, or you can’t cast it (perhaps because there are no legal targets available), the copy will cease to exist the next time state-based actions are performed. You won’t get a chance to cast the copy at a later time.
  • April 15, 2013 — The exiled card with cipher grants a triggered ability to the creature it’s encoded on. If that creature loses that ability and subsequently deals combat damage to a player, the triggered ability won’t trigger. However, the exiled card will continue to be encoded on that creature.
  • April 15, 2013 — If another player gains control of the creature, that player will control the triggered ability. That player will create a copy of the encoded card and may cast it.