Runic Armasaur (PM19 #200s)

Runic Armasaur is a rare printing from Core Set 2019 Promos (PM19 #200s), a Creature — Dinosaur. Illustrated by Randy Vargas.
Card text
Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card.
The Sun Empire's most sacred sites are protected by more than prayers.
Details
| Mana cost | {1}{G}{G} |
|---|---|
| Type | Creature — Dinosaur |
| Power / Toughness | 2 / 5 |
| Rarity | Rare |
| Set | Core Set 2019 Promos (PM19) |
| Collector number | 200s |
| Artist | Randy Vargas |
| Released | 2018-07-13 |
Current price
As of 2026-10-19, Scryfall listed this printing at foil $12.08 (USD). Prices change constantly, so check the live price before buying.
Buy Runic Armasaur on TCGplayer
Legality
| Standard | Not legal |
|---|---|
| Future Standard | Not legal |
| Historic | Legal |
| Timeless | Legal |
| Gladiator | Legal |
| Pioneer | Legal |
| Modern | Legal |
| Legacy | Legal |
| Pauper | Not legal |
| Vintage | Legal |
| Penny Dreadful | Legal |
| Commander | Legal |
| Oathbreaker | Legal |
| Standard Brawl | Not legal |
| Brawl | Legal |
| Competitive Brawl | Legal |
| Alchemy | Not legal |
| Pauper Commander | Not legal |
| Duel Commander | Legal |
| Old School | Not legal |
| Premodern | Not legal |
| PrEDH | Not legal |
| TLR | Legal |
Keep exploring
Search the MTGBrew card database for more cards, or build a deck with the AI Deck Builder.
Rulings
- July 13, 2018 — Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keyword abilities are activated abilities and will have colons in their reminder text. An activated mana ability is one that produces mana as it resolves, not one that costs mana to activate.
- July 13, 2018 — Runic Armasaur's ability doesn't trigger when an opponent activates an ability of a card in hand (such as a cycling ability from the Amonkhet block) or a card in a graveyard (such as that of Bone Dragon), even if that causes a card to be put onto the battlefield.
- July 13, 2018 — Runic Armasaur's ability doesn't trigger when an opponent activates an ability of a noncreature, nonland permanent that causes it to become a creature (such as a crew ability of a Vehicle).
- July 13, 2018 — Runic Armasaur's ability resolves before the ability that caused it to trigger. Players can cast spells and activate abilities after the triggered ability resolves but before the activated ability that caused it to trigger does.
