Rush of Dread (POTJ #104s)

Rush of Dread — Outlaws of Thunder Junction Promos

Rush of Dread is a rare printing from Outlaws of Thunder Junction Promos (POTJ #104s), a Sorcery. Illustrated by Chris Seaman.

Card text

Spree (Choose one or more additional costs.)

+ {1} — Target opponent sacrifices half the creatures they control of their choice, rounded up.

+ {2} — Target opponent discards half the cards in their hand, rounded up.

+ {2} — Target opponent loses half their life, rounded up.

Details

Mana cost {1}{B}{B}
Type Sorcery
Rarity Rare
Set Outlaws of Thunder Junction Promos (POTJ)
Collector number 104s
Artist Chris Seaman
Released 2024-04-19

Current price

As of 2026-10-19, Scryfall listed this printing at foil $0.85 (USD). Prices change constantly, so check the live price before buying.

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Legality

Standard Legal
Future Standard Legal
Historic Legal
Timeless Legal
Gladiator Legal
Pioneer Legal
Modern Legal
Legacy Legal
Pauper Not legal
Vintage Legal
Penny Dreadful Not legal
Commander Legal
Oathbreaker Legal
Standard Brawl Legal
Brawl Legal
Competitive Brawl Legal
Alchemy Not legal
Pauper Commander Not legal
Duel Commander Legal
Old School Not legal
Premodern Not legal
PrEDH Not legal
TLR Legal

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Rulings

  • April 12, 2024 — Like the effects of all modal spells, Rush of Dread’s effects happen in order. If the first two modes target different opponents, the opponent targeted by the second mode will see what the first opponent sacrificed before choosing what to discard.
  • April 12, 2024 — Spells with spree have a + (plus sign) indicator in the upper right corner of the card frame. This has no rules meaning and serves only to remind players that at least one additional cost is required to cast the spell.
  • April 12, 2024 — Each additional cost and associated mode in the text box is also preceded with a + indicator. These symbols also have no rules meaning and serve only to remind players that the listed costs are additional costs.
  • April 12, 2024 — You must choose at least one of the listed modes and pay its associated additional cost in order to cast a spell with spree.
  • April 12, 2024 — You choose the modes as you cast the spell with spree. Once modes are chosen, they can’t be changed.
  • April 12, 2024 — If a mode requires a target, you can select that mode only if there’s a legal target available. Ignore the targeting requirements for modes you don’t choose.
  • April 12, 2024 — No matter which modes you choose, you always follow the instructions in the order they are written.
  • April 12, 2024 — You can’t choose the same mode more than once.
  • April 12, 2024 — The mana value of a spell with spree is determined only by its mana cost (in the upper right corner of the card). It doesn’t matter which modes you choose or which additional costs you pay, including any additional costs imposed by other effects.
  • April 12, 2024 — No player can cast spells or activate abilities in between the modes of a resolving spell. Any abilities that trigger won’t be put onto the stack until the spell is done resolving.
  • April 12, 2024 — If a spell with spree is copied, the effect that creates the copy may allow you to choose new targets. You cannot choose new modes.
  • April 12, 2024 — If all targets for the chosen modes become illegal before a spell with spree resolves, the spell won’t resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.
  • April 12, 2024 — If an effect allows you to cast a spell with spree “without paying its mana cost,” you must still choose at least one mode and pay the associated additional costs.