Calix, Destiny’s Hand (PTHB #211p)

Calix, Destiny's Hand — Theros Beyond Death Promos

Calix, Destiny's Hand is a mythic printing from Theros Beyond Death Promos (PTHB #211p), a Legendary Planeswalker — Calix. Illustrated by Magali Villeneuve.

Card text

+1: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.

−3: Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield.

−7: Return all enchantment cards from your graveyard to the battlefield.

Details

Mana cost {2}{G}{W}
Type Legendary Planeswalker — Calix
Loyalty 4
Rarity Mythic
Set Theros Beyond Death Promos (PTHB)
Collector number 211p
Artist Magali Villeneuve
Released 2020-01-24

Current price

As of 2026-10-19, Scryfall listed this printing at non-foil $1.71 (USD). Prices change constantly, so check the live price before buying.

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Legality

Standard Not legal
Future Standard Not legal
Historic Legal
Timeless Legal
Gladiator Legal
Pioneer Legal
Modern Legal
Legacy Legal
Pauper Not legal
Vintage Legal
Penny Dreadful Legal
Commander Legal
Oathbreaker Legal
Standard Brawl Not legal
Brawl Legal
Competitive Brawl Legal
Alchemy Not legal
Pauper Commander Not legal
Duel Commander Legal
Old School Not legal
Premodern Not legal
PrEDH Not legal
TLR Not legal

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Rulings

  • January 24, 2020 — If the target enchantment you control leaves the battlefield or otherwise becomes an illegal target before Calix’s second ability resolves, the target permanent you don’t control won’t be exiled.
  • January 24, 2020 — Auras attached to the exiled permanent will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.
  • January 24, 2020 — If a token is exiled this way, it will cease to exist and won’t return to the battlefield.
  • January 24, 2020 — If an Aura is put onto the battlefield without being cast, the Aura’s controller-to-be chooses what it will enchant as it comes back onto the battlefield. An Aura put onto the battlefield this way doesn’t target anything (so it could be attached to an opponent’s permanent with hexproof, for example), but the Aura’s enchant ability restricts what it can be attached to. If the Aura can’t legally be attached to anything, it remains in its current zone.
  • January 24, 2020 — If an Aura is being put onto the battlefield at the same time as an enchantment creature, that Aura can’t enchant that creature.