Fiend Hunter (SIS #8)

Fiend Hunter — Shadows of the Past

Fiend Hunter is a uncommon printing from Shadows of the Past (SIS #8), a Creature — Human Cleric. Illustrated by Wayne Reynolds.

Card text

When this creature enters, you may exile another target creature.

When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Details

Mana cost {1}{W}{W}
Type Creature — Human Cleric
Power / Toughness 1 / 3
Rarity Uncommon
Set Shadows of the Past (SIS)
Collector number 8
Artist Wayne Reynolds
Released 2023-03-21

Legality

Standard Not legal
Future Standard Not legal
Historic Legal
Timeless Legal
Gladiator Legal
Pioneer Not legal
Modern Legal
Legacy Legal
Pauper Not legal
Vintage Legal
Penny Dreadful Not legal
Commander Legal
Oathbreaker Legal
Standard Brawl Not legal
Brawl Legal
Competitive Brawl Legal
Alchemy Not legal
Pauper Commander Not legal
Duel Commander Legal
Old School Not legal
Premodern Not legal
PrEDH Not legal
TLR Legal

Keep exploring

Search the MTGBrew card database for more cards, or build a deck with the AI Deck Builder.

View this card on Scryfall

Rulings

  • December 7, 2018 — In a multiplayer game, if you lose the game, the creature exiled with Fiend Hunter remains exiled indefinitely. This is also different from abilities on other cards that exile a permanent "until" something happens.
  • December 7, 2018 — Once the exiled creature returns, it's considered a new object with no relation to the object that it was. Auras attached to the exiled creature will be put into their owners' graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.
  • December 7, 2018 — If a token is exiled this way, it won't return to the battlefield.
  • December 7, 2018 — If Fiend Hunter leaves the battlefield before its first ability has resolved, its second ability will trigger and do nothing. Then its first ability will resolve and exile the target creature indefinitely. This is different from abilities on other cards that exile a permanent "until" something happens.